HOP!

HOP!

Marie Cardouat’s game illustrations have always been in a style fitting for beautiful children’s books, and that is still just as true in HOP!. Beyond the illustrations, the game’s story is equally made for kids. After finding a book describing a magical kingdom in the sky, the child heroes of HOP! decide that they have to see the realm of magical creatures living in the clouds for themselves. And once that decision is made, it is a matter of moments before they are floating into the sky, each carried by a handful of balloons. And just like that you’re in the middle of a dexterity game for the whole family, and prettier than pretty much any other game out there.

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Kilt Castle

Kilt Castle

From haggis to caber toss, Scotland is full of traditions that seem odd to an outsider. But the oddest tradition has recently been discovered by Günter Burkhardt: when the Scots build a castle for their clan, it’s not a collaborative effort like you would expect. Every builder wants floors in his or her own color to top of all the tower. The resulting castle is neither very hospitable to live in nor does it have great defensive value, but it is a home for your clan, and someone made a lot of money building it.

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Small Star Empires

Small Star Empires

The final frontier… Space. The last remaining adventure, vast and (mostly) unexplored. We could go on about rogues, treks and storm troopers, towels, the Force and Lord Helmet – but today we would rather focus on a less mainstream but without a doubt worthy item: Milan Tasevski’s short and easy-to-learn, but still very replay-worthy Small Star Empires.

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Oceanos

Oceanos

Jacques Cousteau awakened the fascination for the submarine world in many of us. His film productions present the wonders hidden under the surface of the ocean, and yet they awaken curiosity for more. I think Monsieur Cousteau would approve of the way fellow Frenchman Antoine Bauza presents the underwater world in his game Oceanos: not as a place for warfare, like many games have done before, but as the object of curious discovery.

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Checkpoint Charlie

Checkpoint Charlie

The 1960s are upon us. Beatlemania. Marilyn Monroe. Breakfast at Tiffanys.
In Berlin, however, a wall not only divides two cities – it separates worlds. Nowhere on the planet are the two superpowers closer, their differences more visible. Beneath the surface, however, it is the similarities which are equally striking. Checkpoint Charlie was one of the few checkpoints between West and East Berlin, heavily guarded and watched. It was also the central checkpoint through which Spies passed from one sector to the other. Your mission, should you choose to accept it, is to sniff around for the Chief of Spies trying to make it through Checkpoint Charlie undetected. And you can take the sniffing quite literally, as each player assumes the role of a dog, representing the K-9 division.

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