Arkham Horror: The Card Game

Arkham Horror: The Card Game

I’ve been a long-time sufferer from collectible card games, buying way too many booster packs to find that one card I really wanted. I’m out of that now, but I’ve been reluctant to get into Fantasy Flight’s Living Card Games because of it. They are much nicer than CCGs, of course. There are no booster packs that always have the same worthless cards. But their business model is still to keep you buying cards to remain competitive every time a new expansion comes out. But that’s not a concern with Arkham Horror: The Card Game. It’s a cooperative game, so no one has to buy cards just to be able to compete. You just buy an expansion when you want more story to experience.

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Betrayal at House on the Hill – Widow’s Walk

Betrayal at House on the Hill – Widow’s Walk

When we did the nostalgia piece about Betrayal at House on the Hill last week, there was one thing we didn’t mention: there is an expansion. The 2016 release Widow’s Walk was created after years and years of fans asking for more haunts. An understandable request since playing the same haunts again and again loses its appeal as well as some of its challenge when you know the other side’s secret rules. And so a monumental nine people design team was put together to give us fresh haunts. And that’s exactly what they did.

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The Game

The Game

This is the game you will never find on Google. Because the name of the game is The Game, and that’s just not very distinctive. The Game is a cooperative card game that was nominated for the 2015 Spiel des Jahres. It’s small and abstract, but that doesn’t say anything about how much fun it is.

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T.I.M.E. Stories

T.I.M.E. Stories

Consumable games, games that you play a number of times and then they are over for you, are a new thing. Pioneered by Risk Legacy, the idea has spread. More games are coming with the Legacy system, but that’s not the only way to make a game “expire”. T.I.M.E. Stories tries a different approach, one that leaves the game material unchanged and changes what you know instead.

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The Big Book of Madness

The Big Book of Madness

You didn’t get your Hogwarts letter, did you? Yeah, me neither. I heard good things about the Elementary College, though. They have the Book of Madness in the library. Yes, THE Book of Madness. I have heard really, really bad things about their health and safety procedures, but they teach their students how to really work together and deal with a crisis. I’ll apply there right now!

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Pandemic Legacy

Pandemic Legacy

Legacy games, games where every time you play you make permanent changes to the game, are the big, new thing. Ever since I heard about Risk Legacy, the founder of the genre, I’ve been thinking what other games would work with the addition of Legacy mechanics, and Pandemic was at the top of that list. Now there is Pandemic Legacy, and we all finally get to find out if I was right.

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Eldritch Horror

Eldritch Horror

The stars have aligned again to allow the Great Old Ones, beings of such immense power that we are like insects to them, to stir in their slumber. Their cultists, madmen who would do anything for power, may be able to awaken them. Only a few people, those who stumbled upon their conspiracy by accident, may still be able to stop them. With no help from the rest of the world, for who would believe their tales, they must try to prevent the end of the world.

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Pandemic: The Cure

Pandemic: The Cure

With the amazing, ongoing success of cooperative game Pandemic, it’s no surprise that there are not only a number of expansions but also a few spin-off games with a similar theme and sharing the name. Pandemic: The Cure is one such game, it recreates the classic Pandemic as a dice game: lighter and faster but with all the original’s elements still there.

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SOS Titanic

I imagine that sometimes the pitch for a new board game must sound a lot like the pitch for the weird blockbuster movie of a year. “It’s a Patience game, only you can play it with friends and it’s about rescuing people from the Titanic.” It probably wasn’t an easy sale, but here it is: SOS Titanic, the multiplayer solitaire game with superpowers.

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Hanabi

Hanabi

A very unique card game in more than one way. You’re not only holding your cards the wrong way around, you’ll also be thinking about how you communicate in completely new ways. That’s not bad for a game that only takes 25 cards in the right order to win.

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