Brass: Lancashire & Birmingham

It is the eighteenth century and the skies darken over England. That’s not a metaphor for anything, nor is it talking about the typical English weather. The Industrial Revolution has begun and coal smoke blackens the air and lungs of England.

The original Brass turned ten years old last year, but the game by Martin Wallace still holds a proud overall rank 24 on BoardGameGeek at the time of writing. Not bad in a time where new games are so numerous that many won’t even be remembered ten years from now.

Two new editions by Roxley are a great opportunity for us to review this modern classic. Technically it’s Brass: Lancashire that is a new edition of the original Brass, Brass: Birmingham is more like a spin-off. However, the two games are so similar in rules and theme that we decided to put them in one review and highlight the differences.

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Update: Clans of Caledonia

It’s been almost a year since we reviewed Juma al-JouJou’s Clans of Caledonia. Our review back then was based on the Tabletopia version of the game because the Kickstarter for the physical edition had just started. We’ve spent some time playing the paper-and-wood edition since then and it seems like a good time for an update.

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Clans of Caledonia

Clans of Caledonia

Here’s another first for us: we’re doing a review of a game that doesn’t exist yet. At least, not really. Clans of Caledonia only just started it’s run on Kickstarter, but thanks to Tabletopia we already had the chance to test it extensively.

Clans of Caledonia is the new game by Juma Al-JouJou and Karma Games, previously presented here with Green Deal. Clans of Caledonia is a very different game from that one. Both are heavier games with a strong economic component, but that’s where it ends. Instead of a tidy, modern office Clans of Caledonia sets you down smack in the middle of the Scottish highlands some time in the 19th century. No, it’s not Outlander – The Boardgame.

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The Great Zimbabwe

The Great Zimbabwe

It’s not easy becoming king. Especially not when all the craftsmen work for other tribes, without them your monuments don’t grow and even your gods make it harder for you to win. You’ll have to do a lot of thinking to rule over The Great Zimbabwe.

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CO2

A game about global warming and green energy, so many things could potentially go wrong with that. It could be dry and boring. It could be preachy. It could be trying to be educational. Or it could be great game of economy and strategy where you have to balance your profits against the possibility of global environmental disaster. Which one is CO2?

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