Die Quacksalber von Quedlinburg

The Quedlinburg Quacks are not the east German town’s hockey team. Neither are the Quacks of Quedlinburg a family of celebrity ducks living in the area. I would love if they were, though. No, The Quacks of Quedlinburg (original title: Die Quacksalber von Quedlinburg, no official English title yet) is one of Wolfgang Warsch’s games on this year’s Spiel des Jahres shortlists. We already reviewed the others (Ganz Schön Clever and The Mind), so today we’ll talk about quacks and snake oil salesmen.

The players in Die Quacksalber von Quedlinburg are charlatans selling their potions and tinctures at the annual fair in Quedlinburg. At least, they will sell them if they manage to make them without blowing up their kettle. Spoiler: they won’t. Not reliably. The possibility of your kettle exploding is the fun. And the best part: when it does explode you have no one to blame but yourself.

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Ganz schön clever

This year, the third seal of the apocalypse has been broken: A roll-and-write game is nominated for Kennerspiel des Jahres. Or was that the fourth seal? How did that happen? Has the world gone mad? Did the Yahtzee mafia threaten the jury? Take their children hostage?

It’s something much less sinister. I didn’t think it could happen, but Ganz schön clever might be a roll-and-write game that deserves to be on that list. There’s something about it that sets it apart from other games where you roll dice and write numbers on your score pad. In this game, the dice have different colors.

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Flee

As a reviewer, games where you discover new content and new rules while you play are frustrating. On the one hand, they are awful. How do you review a game with a Legacy or Fast Forward mechanism without giving away all the good bits? On the other hand, they are great, simply because discovering new things while you play works that fingerboard that is our brain’s reward mechanism so well. Or, in plain English, they’re one hell of a lot of fun. And we love to talk about fun games. So be warned, ahead you will find very mild spoilers for the first few rounds of Friedemann Friese’s Flee.

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Professor Evil and the Citadel of Time

Usually it’s safe to assume that the people entering somebody else’s house through the window are the bad guys. Usually. And it’s not an excuse that the dwellings owner is called Professor Evil, either! What was he supposed to do, not pursue an academic career because of his last name? There is, however, the little detail that Professor Evil has been using his time machine to steal priceless artifacts right out of history. The Mona Lisa is small fry in a collection that contains Excalibur and the Ark of the Covenant.

If some heroic individuals were to enter such an individual’s citadel to return those stolen items to their rightful place in the timeline they would most definitely be the good guys. But their mission won’t be easy. A man called Professor Evil, why, his security systems are bound to be more interesting than a blinking red light on the wall. Those heroic individuals would need some outside guidance as they make their way through the Professor’s home. Someone telling them were to go, what to do. Someone like… you. Welcome to Professor Evil and the Citadel of Time.

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Mysterium

Many years ago, in Warwick Manor, there occurred a murder most foul. The crime had been carefully planned and so well executed that the police have ruled it an accident. But ever since Warwick Manor has not been the same. Haunted, they say. And in that haunting the new owner of Warwick Manor sees a chance to have the murder solved still, and the ghost thus laid to rest. He has invited the most famous psychics in the world to contact the ghost and discover what happened. A great plan in theory, if only the ghost wasn’t too traumatized by his death to clearly remember what happened, and if he hadn’t been a member of the Dixit fan club in life.

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Kingdomino

Kingdomino

Bruno Cathala is one of those game designers who aren’t married to one genre or one game mechanic they keep coming back to. Games with his name on the box include Shadows over Camelot, Cyclades, 7 Wonders: Duel and many more. The only thing they really have in common is that they are great games. That list is now joined by Kingdomino, a kingdom building game using Dominoes-like tiles. It’s a light family game and has nothing in common with any of Bruno’s other games, mechanically speaking. It is nominated for the Spiel des Jahres 2017, usually a good indicator for a great game.

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Bohemian Villages

Bohemian Villages

Ah, Bohemia, land of the dice, where the fate of whole families hinges on a few rolls of the metaphorical bones. The locals didn’t mention anything about that when we passed through on our vacation, but it’s probably one of those things you don’t discuss with outsiders. Being a village boy myself, I can relate to that. When someone passed through our village, we also didn’t tell him who’s life had been ruined by the dice. But in Bohemia, or at least in Reiner Stockhausen’s Bohemian Villages, the dice have a much more direct influence on the not-quite-meeple-people’s lives. The dice decide what career they can take and sometimes to which village they have to move.

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Burger Up

Burger Up

Warning! Do not read this review while hungry. You’re about to read a many words about burgers, which will make you hungry to play Burger Up, but also to go out and eat at that grass-fed beef only burger place across town.

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HOP!

HOP!

Marie Cardouat’s game illustrations have always been in a style fitting for beautiful children’s books, and that is still just as true in HOP!. Beyond the illustrations, the game’s story is equally made for kids. After finding a book describing a magical kingdom in the sky, the child heroes of HOP! decide that they have to see the realm of magical creatures living in the clouds for themselves. And once that decision is made, it is a matter of moments before they are floating into the sky, each carried by a handful of balloons. And just like that you’re in the middle of a dexterity game for the whole family, and prettier than pretty much any other game out there.

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Kilt Castle

Kilt Castle

From haggis to caber toss, Scotland is full of traditions that seem odd to an outsider. But the oddest tradition has recently been discovered by Günter Burkhardt: when the Scots build a castle for their clan, it’s not a collaborative effort like you would expect. Every builder wants floors in his or her own color to top of all the tower. The resulting castle is neither very hospitable to live in nor does it have great defensive value, but it is a home for your clan, and someone made a lot of money building it.

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