Imhotep

Imhotep

The problems with building pyramids don’t start with stacking big stones on top of other big stones. Sure, that’s one problem, but when you get to that point you solved a couple of other things already. Like how to get big stones when all you see around is sand. That part of the operation is the focus of Phil Walker-Harding’s Imhotep: get stones from the quarries down the Nile and to the construction sites, on ships you have to share with other architects working on the same project.

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Sushi Go!

Sushi Go!

Contrary to most places you go to eat now, modern sushi was originally a type of fast food if Wikipedia is to be believed. It’s thus very fitting that Sushi Go! is a fast food type of game: you play it quickly, with no preparation needed, and then you go back for a second helping. Unlike fast food, however, you don’t have to feel guilty after Sushi Go!, it makes you neither fat nor sick, only entertained.

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