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Tag: Rex: Final Days of an Empire

Meople News: Cursed Vegas Crooks

14 February, 2012 Kai Weekly News

It seems we have the attacks on the site under control now – the first attempt had failed because the[…]

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Meople News: The Pimp Wizard’s Sister

7 February, 2012 Kai Weekly News

A weekend without gaming is a sad thing, don’t you think? Well, we’ll be sure not to let it happen[…]

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Meople News: Beyond the Coffee Pyramid

31 January, 2012 Kai Weekly News

This news post is a really long one, you better get another cup of coffee before you start – when[…]

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Meople News: Galactic Legacy

28 August, 2011 Kai Weekly News

Editions du Matagot As the friendly people at Asmodee point out themselves: Matagot likes to draw out news for an[…]

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Older Reviews

  • Small World Underground

    “The world is getting smaller” is a quote that gets thrown around a lot these days. The people saying it must have missed the implications of being in a really small world. As in: a really Small World. It’s not a very peaceful place.And even escaping underground for lack of space, does not bring you peace, because Small World Underground is just as ruthless as the original.

  • Targi

    The Sahara desert. Wide, open spaces. You can travel for days without meeting another soul. So why is it that, when playing Targi, there are always people standing where I want to go? Always. Every single turn. But they are complaining about the same thing, so it’s perfectly balanced.

  • Chrononauts

    Remember history lessons from school? Yeah, me neither. Too many dates to remember. So how about we just go and mix up history until it matches the answers that we thought were right?

  • Sleuth

    Unusually for a detective game, in Sid Sackson’s Sleuth you won’t care at all for the whodunnit. Your real focus is the whatismissing. And if you played any other of Sackson’s games before, you will already expect that figuring out even that is going to take some brain-sweat. And you’re perfectly right with that expectation, too.

  • Pickomino

    Not every game can be a brain-twisting, deeply strategic game. A gaming evening/weekend/vacation needs the fillers, the quick, light games that nevertheless everyone enjoys. And that’s where Pickomino, a game that you wouldn’t expect to show up in a serious gamer’s play time, has its niche.

  • Fields of Arle

    Fields of Arle is Uwe Rosenberg’s love letter to the home of his ancestors, East Frisia and especially the village of Arle. It’s a worker placement game that is unusual in not allowing more than two players, but is equally unusual in the number of options you have and factors to consider. It’s a big game, a long game, and a game that brings many aspects of medieval Frisia to life.

  • Russian Railroads

    Russian Railroads is a European optimization game, subtype worker placement. Every game, you try to do better than the one before, optimize your strategy and score a bit higher. But it’s not a typical game of the genre. Where you often have a lack of options in other such games, only one or two routes to victory which you try to use as well as you can, Russian Railroads gives you many different, viable ways to score. Its many moving parts create a fascinating whole that will let you find new ways to a higher score for a long time.

  • Bora Bora

    Bora Bora, a peaceful place in the pacific ocean. Here men are handsome and elaborately tattooed, women are beautiful and do nothing but collect seashells on the beach and the gods can be swayed to help you with a simple fruit basket. At least, all that is the case in the newest game by Stefan Feld, a game of many difficult decision, evil dice, handsome men with tattoos and … you know the rest. A very intricate game where everything is somehow connected. Bora Bora.

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