Werewords is a new game from the ever popular Werewolf franchise. Unsurprisingly, it is a hidden identity game. Equally unsurprisingly, given the name, it’s a word game. And if you think those things don’t mix, like I did, think again.Read more
Generally, it’s a great day for any gamer parent when the offspring say “I want to play this one!” Problems arise when “this one” is a game like Scythe, where the rules might just be a bit too much for an elementary school kid and you really want to keep them ignorant of the whole giant war robot thing until they come stomping by the house a year or two down the line. But little Suzy and Timmy are really insistent.
Well, that problem was tidily solved by Hoby and Vienna Chou. My Little Scythe has all the essentials of big Scythe, but trimmed down to a level of complexity that is perfect to play with the wee ones. That isn’t to say My Little Scythe is simplistic or even boring, but being able to explain a game in ten minutes or less is generally a good thing for a family game.
The setting is also more family suitable. Instead of the alternate history 1920 steampunk socialism My Little Scythe takes place in the beautiful Kingdom of Pomme, where animals from the six other kingdoms compete in a friendly tournament to find who will be King or Queen of Pomme for the next year.
The night is moonless and cloudy, entirely dark except for a faint, multi-hued glow from the wizards tower. The night is also silent, except for the almost inaudible, metallic noise of thieves screwing pitons into ancient masonry. Wait! Thieves? Why, yes. That would be you.
The two to five players in 10 Minute Heist: The Wizard’s Tower are thieves breaking into the tower of wizard Alazar, collector and protector of rare and dangerous magical items. But that old sorcerer has vanished and for once has gone away. A perfect opportunity.Read more
Welcome to the jungle we’ve got fun and games. It’s a little known fact that Guns N’ Roses recorded this song in just one take, with no written music or lyrics, after trying an early prototype of Reiner Knizia’s The Quest for El Dorado. Yeah, those guys are gamers, too.
The Quest for El Dorado packs everything the lyrics promise. There’s quite a lot of jungle, because that’s where the fabled city of El Dorado happens to be. And there’s a lot of fun and games for the whole family, because El Dorado is a family deck building game with enough fun in the box to earn a nomination for the 2017 Spiel des Jahres.Read more
The Bronze Age was the beginning of empires on Earth. Political and cultural units larger than just one settlement started appearing anywhere people can live. Larger cities happened. Trade between them became essential. And with trade the empires spread further.
With Bronze you get the chance to spread your own Bronze Age empire, not in a big, complex civilization builder but in a quick, streamlined game with simple rules but complex decisions. Everything you do seems trivial, but there are many consequences attached to your choices.Read more
In the Year of our Hare 1492 Bunstoph Columbun, an acute listener even among bunnies, heard sounds of life from the other side of the Atbuntic Ocean. A New World thus discovered, the rush for colonizing it began. Up to four Rabbit Lords go to make this new world theirs in the name of the great Bunny King. The most successful of them will earn the coveted title of Big Ears plus all the golden carrots their ships can carry.
Bunny Kingdom is a card drafting and area control game by the illustrious Richard Garfield, inventor of such things as Magic: The Gathering and Robo Rally. This new game has a deceptively cute theme and design, but don’t let that fool you. The contest for the new world is fought with all the cunning a bunny can muster.Read more
Dragon Castle is a game based on Mahjong Solitaire. It takes the basics of the classic game and builds around it until we get a modern, Euro-style game that can have up to four players.Read more
As a reviewer, games where you discover new content and new rules while you play are frustrating. On the one hand, they are awful. How do you review a game with a Legacy or Fast Forward mechanism without giving away all the good bits? On the other hand, they are great, simply because discovering new things while you play works that fingerboard that is our brain’s reward mechanism so well. Or, in plain English, they’re one hell of a lot of fun. And we love to talk about fun games. So be warned, ahead you will find very mild spoilers for the first few rounds of Friedemann Friese’s Flee.Read more
Anything worth doing is worth doing as a contest. Running? Sure. Jumping? Certainly. Rolling dice? Well, duh.Throwing typewriters? It’s been done. Digging? I’m not sure if it’s been done before, but now there’s DIG, so you can do it in the comfort of your own home. It should have been obvious that there would be an annual digging contest somewhere in the multiverse. This one is only for the bravest of adventurers. The Hill has treasures aplenty, but it also has monsters, cave-ins, and your competitors.Read more
Pulsars are certain types of stars that emit a tight beam of electromagnetic radiation. The beam doesn’t really pulse, it just appears that way because a pulsar rotates with a frankly ridiculous speed and we can only detect the beam when it’s pointed our way. Now, something the size of a star rotating in a matter of seconds or even milliseconds, that’s a lot of energy. And where is a lot of energy there are people thinking how to harvest it. Harvesting energy from pulsars is a wee bit beyond our current technology. But in the future, like, maybe in the year 2849?
Building pulsar-powered power plants, so called gyrodynes, is your job in Vladimír Suchý’s Pulsar 2849. A gyrodyne is basically a stellar scale dynamo, a ring built around a pulsar that turns with the force of the rotating star and transmits the energy generated elsewhere. But what powers the construction of a structure of that magnitude? Dice!Read more