Cerebria: The Inside World

Year2018PublisherMindclash GamesAuthorRichard Amann, Viktor Peter, István Pócsi, Frigyes Schöberl, Nick Shaw, Dávid TurcziPlayers1 – 4Age14 – 199Time60-120StrategyLuckInteractionComponents & DesignComplexityScoreInside every one of us, powerful forces are[…]

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Letter Jam

Take some words. Pulp them thoroughly into component letters. Mix with sugar and possibly pectin, boil in a jar. Realize that you misunderstood what Letter Jam is, throw out that mixture of boiled sweetened dictionary, and play the game by Ondra Skoupý.

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Pandemic: Rising Tide

In times when a lot of bad things happen, it can be important to remember that we, as a species, have achieved a lot of great things already. We’ve eradicated diseases and developed vaccines for others. We’ve saved the world from a continent full of fascists. We’ve wrestled land enough to build whole countries on from the cold, wet embrace of the seas.

Two of those three things you can experience right now in a Pandemic game. The one we want to look at this week is Pandemic: Rising Tide. With this version of Matt Leacock’s legendary cooperative game you can join one of the world’s biggest engineering project, the Dutch flood control system.

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The Crew: The Quest for Planet Nine

First of all: the game’s title is wrong. In my heart of hearts, Pluto will always be the ninth planet. So what we’re looking for in The Crew is planet TEN. Come fight me about that, International Astronomical Union!
With that challenge out of the way, welcome to our review of The Crew: The Quest for Planet NineTen. It doesn’t take much imagination to guess what you’ll be doing in this game. As a crew of astronauts the players go hunt for Planet NineTen.
More surprising is how you go on that epic quest. Trick taking games are not a traditional medium to tell a story, nor are they commonly cooperative. But I’ve gushed before how incredibly versatile that simple game mechanism is.

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