Nova Luna

The moon has a lot of influence over things down here. It controls the tides. It affects people’s feelings. It grows people’s teeth and body hair – at least that’s what Ted Alspach would tell you. Now that floating piece of rock will even decide which tiles we’re about to pick in a game.
Okay, not really. Even the Nova Luna rulebook doesn’t go to much effort to explain the game’s lunar theme. Nova Luna is an abstract tile placement game, the moon is just there for the graphic design. Which is fine, I like abstract games and I like pretty games, so the combination is a win for me.

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The King’s Dilemma

How far can you get with only yes/no decisions? Pretty damn far, if you ask anyone working with computers. But how about in terms of game design? How far does a game of yes/no decisions get you? That’s a question to ask Hjalmar Hach and Lorenzo Silva, the designers of The King’s Dilemma. While there is a bit more around it, the core of the game is a series of yes/no decisions.

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