Werewords

Werewords is a new game from the ever popular Werewolf franchise. Unsurprisingly, it is a hidden identity game. Equally unsurprisingly, given the name, it’s a word game. And if you think those things don’t mix, like I did, think again.

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Wingspan

So, you build engines from shiny, new metal parts? That would make you a mechanic or an engineer. You build them from bits of old engine? A game show candidate, maybe? Engines from bamboo and coconuts, you say? Why, hello there, Gilligan. You build engines from birds? Then… um… I don’t know… I guess you’re about to receive an angry visit from PETA, if not the police. You’re also a peerless genius of a mad scientist. Or you might just be playing Wingspan, an engine building game by Elizabeth Hargrave and this year’s Kennerspiel des Jahres winner.

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Carpe Diem

Year2018PublisheraleaAuthorStefan FeldPlayers2 – 4Age10 – 199Time45-75StrategyLuckInteractionComponents & DesignComplexityScoreCarpe Diem. The fish of the day, as they say in Latin. It’s an[…]

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L.a.m.a.

Lama is the German word for llama. No big conceptual leap there. L.a.m.a. is, at least in Reiner Knizia’s vocabulary, an abbreviation for “lege alle Minuspunkte ab”. Discard all minus points. You could translate the title by its abbreviation, but then an eventual English edition would be called D.a.m.p., and whatever depiction you pick for that would be much less adorable than the crazy llama L.a.m.a. has. And so the international publishers have stuck with the adorable tylopod.
Linguistics lesson aside, L.a.m.a. is a small box card game that is nominated for the Spiel des Jahres this year. Not at all bad for a relatively simple shedding game and worth a look what makes it special.

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Just One

Year2018PublisherRepos ProductionAuthorLudovic Roudy, Bruno SautterPlayers3 – 7Age8 – 199Time20StrategyLuckInteractionComponents & DesignComplexityScoreIt’s often one little twist that makes the difference between yet another[…]

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Belratti

I admit, there are wide ranges of modern art I don’t get. If you put a piece of butter in a corner you shouldn’t complain when the cleaners remove it. And if you want to pass a picture of a trumpet as a masterpiece, at least write Ceci n’est pas une trompette below it. I don’t want to belittle the choice of artwork in Belratti, but if your paintings are realistic depictions of everyday objects then you don’t get to complain about forgeries.

Art forgery is what Belratti by Michael Loth, winner of the Hippodice Game Contest, is about. The players in the cooperative party game are painters and curators. Curators ask for paintings to be made, the painters provide them. The famous forger Belratti smuggles his own works into the selection, and it’s on the curators to unmask his dastardly works.

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Tsukuyumi & After The Moonfall

One amazing thing games let us do is explore worlds of imagination. Space ships traveling to distant stars are just as possible as dragons or old gods walking the Earth. I can’t think of any game that stretches the borders of imagination as far as Tsukuyumi.
On the surface, the world of Tsukuyumi used to be just like ours. Like Earth, that is. One difference, though – or at least I hope it’s a difference. Thousands of years ago, the white dragon god Tsukuyumi was trapped in the center of the moon by his brothers and sisters. There he lay, plotting, planning, until one day he broke free of his lunar prison by crashing into the Earth. The devastation was absolute. Continents shattered. Mountains crumbled. Oceans fell try. Animals, plants, and especially humanity paid a heavy toll. And amidst all this destruction Tsukuyumi and his army of Oni warriors stand to recapture what was once theirs.

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