Pandemic Legacy Season 2

The big question after Pandemic Legacy Season 1 was: How will Season 2 start? Will it assume that we saved the world? That we didn’t? How do you start a second season when everyone’s first season had a different ending?

Well, you’ll have to click to find out. I’m not putting spoilers in the teaser text.

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My Little Scythe

Generally, it’s a great day for any gamer parent when the offspring say “I want to play this one!” Problems arise when “this one” is a game like Scythe, where the rules might just be a bit too much for an elementary school kid and you really want to keep them ignorant of the whole giant war robot thing until they come stomping by the house a year or two down the line. But little Suzy and Timmy are really insistent.
Well, that problem was tidily solved by Hoby and Vienna Chou. My Little Scythe has all the essentials of big Scythe, but trimmed down to a level of complexity that is perfect to play with the wee ones. That isn’t to say My Little Scythe is simplistic or even boring, but being able to explain a game in ten minutes or less is generally a good thing for a family game.
The setting is also more family suitable. Instead of the alternate history 1920 steampunk socialism My Little Scythe takes place in the beautiful Kingdom of Pomme, where animals from the six other kingdoms compete in a friendly tournament to find who will be King or Queen of Pomme for the next year.

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Tokyo Highway

You’ve probably seen photos of the crazy highways of Tokyo, with loops of the Shuto Expressway criss-crossing with on-ramps, off-ramps, sideways-ramps and itself in multiple levels. (Not going through any buildings, though. The Gate Tower Building is in Osaka.) The Expressway turned out that way, at least in parts, because of the 1964 Olympic Games. The first bit of Shuto Expressway was opened in 1962, and for the Olympic Games Tokyo wanted to present an efficient, modern transport system. Building this way was the cheap and quick way to have the Expressway connect much of the city.

It’s obvious that there’s a game hidden in that story. Many designers could have done it, had they thought of it. Resource management, worker placement, a tight time limit, contract cards to connect certain neighborhoods… . But many designers didn’t think of it. Naotaka Shimamoto and Yoshiaki Tomioka did, and they made a very different game called Tokyo Highway.

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