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Category: First impressions

Quick overview of games the first time they were played

First Impressions: Spellbound and Kalua

First Impressions: Spellbound and Kalua

16 November, 2012 sizi First impressions

Disclaimer: This post has no intention to be a review of any of the games mentioned, this is just an[…]

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First Impressions: Columba and Keyflower

First Impressions: Columba and Keyflower

9 November, 2012 sizi First impressions

Disclaimer: This post has no intention to be a review of any of the games mentioned, this is just an[…]

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First impressions: Swordfish and Big Badaboom

First impressions: Swordfish and Big Badaboom

29 October, 2012 sizi First impressions

Disclaimer: This post has no intention to be a review of any of the games mentioned, this is just an[…]

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Older Reviews

  • Blokus 3D

    It’s the trend of these last two years to slap a “3D” on everything and double the price. We now have 3D movies that no one ever asked for and that force you to do unnatural things with your eyes. We have 3D televisions just to watch those movies. And we have Blokus 3D.

  • Kingsburg

    Kingsburg is a medieval dice-fest about building up your shire (no, not The Shire, but you can always add a bit of roleplay if you want) and defeating demons and dragons that attack each winter, all through bribery at the court. It seems the ends do justify the means here.

  • Mundus Novus

    Mundus Novus is, despite its trade with the new world theme, a light set collection game with a complex(ish) trading mechanic and a bit of card based progress.

  • 7 Wonders: Babel

    7 Wonders is still one of the most popular games out there. Simple rules, quick to play even with 7 players, different every time you play. It’s no wonder the expansions keep coming. They might not necessarily improve the game, just because it’s very good already, but they add enough to keep 7 Wonders interesting even after many, many games played. Babel is the latest expansion, and the one that changes the game the most yet.

  • Wizard

    I doesn’t actually take a lot of rules to create a great game. A very small set of simple rules plus one minimal twist is all it takes. A minimal twist like requiring you to predict the future. Welcome to Wizard.

  • Sushi Go!

    Contrary to most places you go to eat now, modern sushi was originally a type of fast food if Wikipedia is to be believed. It’s thus very fitting that Sushi Go! is a fast food type of game: you play it quickly, with no preparation needed, and then you go back for a second helping. Unlike fast food, however, you don’t have to feel guilty after Sushi Go!, it makes you neither fat nor sick, only entertained.

  • Green Deal

    In 2050, running a global enterprise isn’t an easy job. Profit is still the top priority, of course, but because of government regulation and consumer behavior, you can no longer ignore sustainability issues. You either take care of the environment, of your employees and of society as a whole, or all the profits in the world won’t save your company. Balance between those concerns is not always easy, but if you run your company well it’s possible.

  • The Resistance

    We find ourselves in a not-so-far future. The whole world is controlled by a totalitarian government. Only a small resistance group is desperately trying to free the people, but their time is running out: they have already been infiltrated.

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