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Category: Meople Comics

Meople Comics, Drawing Board, Meeple’s Adventures

The Game of Meeples

Meeple’s Adventures: The Game of Meeples

2 August, 2012 sizi Meeple's Adventures

  The air beyond the wall was even colder than in the Night Watch’s fortress. Much colder. And it was[…]

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Meeple’s Adventures: Meepled away

29 March, 2012 admin Meeple's Adventures, Meople Comics

After many days of hard work in the bathhouse, Meephiro finally had a day off. And what better way to[…]

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Meeple’s Adventures: Indiana Meeple

1 March, 2012 sizi Meeple's Adventures, Meople Comics

After Baghdad, everything else should have been a walk in the park. Should have been. Turns out I was wrong.[…]

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The Gamer Files: The Warm Body

9 February, 2012 Tine The Gamer Files

Tine is back with the Gamer Files, and this time it’s one that we all know. The one that will[…]

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Halloween 2011

30 October, 2011 sizi Featured, Meeple's Adventures, Meople Comics

It sounded like such a good idea: pack a basket full of games and take the shortcut through the forest[…]

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Meeple’s Adventures: The Meeple Tarot

11 August, 2011 sizi Featured, Meeple's Adventures, Meople Comics

One thing we deal with in games, almost all of them is Luck. Fortune. Some games demand it more, some[…]

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Meeple’s Adventures: Oh no! More lemm… meeples?

7 July, 2011 sizi Meeple's Adventures, Meople Comics

This meeple took a wrong turn somewhere around Albuquerque and not only ended up in the wrong game, or even[…]

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The Gamer Files: Kingmaker

2 July, 2011 Tine Featured, Meople Comics, The Gamer Files

The Gamer Files. A sort of Brehm’s Life of Animals of board gamers by our newest contributor Tine. Tine is[…]

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Meeple’s Adventures: Crouching tiger hidden meeple

22 June, 2011 sizi Featured, Meeple's Adventures, Meople Comics

“You can not yet wield the blade of Xiangqi”, Meep Bai yelled. “It’s true, your skill surpasses that of any[…]

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Meeple’s Adventures: Detoured

15 June, 2011 sizi Featured, Meeple's Adventures, Meople Comics

Do you know the feeling? You’re driving your steam train north towards Duluth, whistling a merry tune when suddenly the[…]

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Older Reviews

  • Tichu

    Tichu may be the game that profited most from going on the intertubes so far: while it has been around since 1991, it was appearing on Brettspielwelt that made the name known to every gamer to ever be online. And deservedly so. While Tichu may look similar to any other card game you know, it’s quite a unique mix of trick-taking and shedding game, but gains most its fascination from being a team game.

  • La Isla

    A mysterious island has recently been discovered in the middle of the ocean. In its own way, it’s a very wealthy island. Not with oil, or gold. The island is home to five species of animal that were thought extinct. And as you set foot on La Isla, your goal is to capture some of them.

  • Undercover

    The life of a secret agent is tough. We know from James Bond’s biographical movies about the large number of people who to kill you while megalomaniac villains try to either kill everyone, enslave everyone or just take everyone’s money. But those movies gloss over the hardest part of the job: keeping track of who is who, and who they are working for. You think it’s easy, working with a bunch of double agents who all look the same because they wear stupid hats and trench coats and only meet in dark corners, anyway? Well, think again after you accidentally pass that briefcase to the wrong guy. He looked just like the right guy, but when he said “Thank you” you realized he was talking with the wrong stereotypical villain accent. But no more! With Undercover Doris and Daniel Danzer will help you understand just how hard the secret agent life is on your memory.

  • Imhotep

    The problems with building pyramids don’t start with stacking big stones on top of other big stones. Sure, that’s one problem, but when you get to that point you solved a couple of other things already. Like how to get big stones when all you see around is sand. That part of the operation is the focus of Phil Walker-Harding’s Imhotep: get stones from the quarries down the Nile and to the construction sites, on ships you have to share with other architects working on the same project.

  • Potion-making: Practice

    Creating magic potions and elixirs isn’t easy, we all know that since a certain young wizard had to struggle through his Potions classes. But being able to create them yourself does have a certain appeal, doesn’t it? It’s time for Potion-making practice.

  • Floris

    It is the Countess’ flower ball, and you are invited. Since the countess kind of digs flowers (not literally, she had gardeners for that…) – you want to bring her the most beautiful bouquet of flowers and thus get the most sympathy points. But beware – the countess may be a bit greedy for the flowery stuff – but excessiveness is not rewarded. After all it is still Noblesse Oblige!

  • Master Thieves

    In an age of boardgames made of cardboard, some games stand out for their material. But a real wood cube as game “board” is not the only thing Master Thieves has to offer: you will also find a good amount of strategy and the greatest challenge to your memory and sense of direction I know about in any recent game.

  • Pocket Madness

    Many of us gamers have spent countless hours of our lives fighting the Great Old Ones. But do we even know why? Have we done the research on that one? Maybe under the reign of Cthulhu, Azathoth and their like there would be free cotton candy for everyone. You now have the chance to do that research. But be careful, the knowledge of the Old Ones quickly leads to insanity – as you will find out when playing Bruno Cathala and Ludovic Maublanc’s Pocket Madness.

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