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Category: Meeple’s Adventures

Meeple comics, Meeple’s Adventures

The Game of Meeples

Meeple’s Adventures: The Game of Meeples

2 August, 2012 sizi Meeple's Adventures

  The air beyond the wall was even colder than in the Night Watch’s fortress. Much colder. And it was[…]

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Meeple’s Adventures: Meepled away

29 March, 2012 admin Meeple's Adventures, Meople Comics

After many days of hard work in the bathhouse, Meephiro finally had a day off. And what better way to[…]

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Meeple’s Adventures: Indiana Meeple

1 March, 2012 sizi Meeple's Adventures, Meople Comics

After Baghdad, everything else should have been a walk in the park. Should have been. Turns out I was wrong.[…]

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Halloween 2011

30 October, 2011 sizi Featured, Meeple's Adventures, Meople Comics

It sounded like such a good idea: pack a basket full of games and take the shortcut through the forest[…]

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Meeple’s Adventures: The Meeple Tarot

11 August, 2011 sizi Featured, Meeple's Adventures, Meople Comics

One thing we deal with in games, almost all of them is Luck. Fortune. Some games demand it more, some[…]

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Meeple’s Adventures: Oh no! More lemm… meeples?

7 July, 2011 sizi Meeple's Adventures, Meople Comics

This meeple took a wrong turn somewhere around Albuquerque and not only ended up in the wrong game, or even[…]

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Meeple’s Adventures: Crouching tiger hidden meeple

22 June, 2011 sizi Featured, Meeple's Adventures, Meople Comics

“You can not yet wield the blade of Xiangqi”, Meep Bai yelled. “It’s true, your skill surpasses that of any[…]

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Meeple’s Adventures: Detoured

15 June, 2011 sizi Featured, Meeple's Adventures, Meople Comics

Do you know the feeling? You’re driving your steam train north towards Duluth, whistling a merry tune when suddenly the[…]

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Meeple’s Adventures: Soylent Green

20 May, 2011 sizi Featured, Meeple's Adventures

It’s the year 2022… People are still the same. They’ll do anything to get what they need. And they need[…]

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Meeple’s Adventures: The Call of Meepthulhu

11 May, 2011 sizi Meeple's Adventures, Meople Comics

You probably all heard the proverb “Ph’nglui mglw’nafh Meepthulhu R’lyeh wgah’nagl fhtagn“. No? Well, at least some of you have,[…]

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Older Reviews

  • Smash Up: Science Fiction Double Feature

    The stuff of bad science fiction movies, come to live. That’s what you get in Science Fiction Double Feature, the third expansion to Smash Up. And they are all here to fight over the world, be it with bananas or martinis.

  • P.I.

    A black-and-white scene. A gloomy office, a frosted glass door. Dusk is falling onto the metropolis outside the windows, police sirens and unidentifiable scents wavering through the reddening light of night falling. Behind the desk sits a man in shirts and trench coat, his hat on the wardrobe next to the door. A private eye by trade and complexion. Suddenly, a knock on the door, it opens and a stunning woman with a red dress and an air of titillation enters… that’s a typical day in the life of a classic film noir detective, and one that you can participate in when playing Martin Wallace’s P.I.

  • HOP!

    Marie Cardouat’s game illustrations have always been in a style fitting for beautiful children’s books, and that is still just as true in HOP!. Beyond the illustrations, the game’s story is equally made for kids. After finding a book describing a magical kingdom in the sky, the child heroes of HOP! decide that they have to see the realm of magical creatures living in the clouds for themselves. And once that decision is made, it is a matter of moments before they are floating into the sky, each carried by a handful of balloons. And just like that you’re in the middle of a dexterity game for the whole family, and prettier than pretty much any other game out there.

  • SOS Titanic

    I imagine that sometimes the pitch for a new board game must sound a lot like the pitch for the weird blockbuster movie of a year. “It’s a Patience game, only you can play it with friends and it’s about rescuing people from the Titanic.” It probably wasn’t an easy sale, but here it is: SOS Titanic, the multiplayer solitaire game with superpowers.

  • Robinson Crusoe: Adventure on the Cursed Island

    Beign shipwrecked is bad. Being shipwrecked on a deserted island is worse. Being shipwrecked on the Cursed Island? That sounds like trouble. Enough trouble, actually, that we should all work together. And here we are in Robinson Crusoe: Adventure on the Cursed Island, a cooperative adventure game.

  • Kingsburg

    Kingsburg is a medieval dice-fest about building up your shire (no, not The Shire, but you can always add a bit of roleplay if you want) and defeating demons and dragons that attack each winter, all through bribery at the court. It seems the ends do justify the means here.

  • Pocket Madness

    Many of us gamers have spent countless hours of our lives fighting the Great Old Ones. But do we even know why? Have we done the research on that one? Maybe under the reign of Cthulhu, Azathoth and their like there would be free cotton candy for everyone. You now have the chance to do that research. But be careful, the knowledge of the Old Ones quickly leads to insanity – as you will find out when playing Bruno Cathala and Ludovic Maublanc’s Pocket Madness.

  • Pickomino

    Not every game can be a brain-twisting, deeply strategic game. A gaming evening/weekend/vacation needs the fillers, the quick, light games that nevertheless everyone enjoys. And that’s where Pickomino, a game that you wouldn’t expect to show up in a serious gamer’s play time, has its niche.

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