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Category: Meeple’s Adventures

Meeple comics, Meeple’s Adventures

The Game of Meeples

Meeple’s Adventures: The Game of Meeples

2 August, 2012 sizi Meeple's Adventures

  The air beyond the wall was even colder than in the Night Watch’s fortress. Much colder. And it was[…]

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Meeple’s Adventures: Meepled away

29 March, 2012 admin Meeple's Adventures, Meople Comics

After many days of hard work in the bathhouse, Meephiro finally had a day off. And what better way to[…]

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Meeple’s Adventures: Indiana Meeple

1 March, 2012 sizi Meeple's Adventures, Meople Comics

After Baghdad, everything else should have been a walk in the park. Should have been. Turns out I was wrong.[…]

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Halloween 2011

30 October, 2011 sizi Featured, Meeple's Adventures, Meople Comics

It sounded like such a good idea: pack a basket full of games and take the shortcut through the forest[…]

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Meeple’s Adventures: The Meeple Tarot

11 August, 2011 sizi Featured, Meeple's Adventures, Meople Comics

One thing we deal with in games, almost all of them is Luck. Fortune. Some games demand it more, some[…]

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Meeple’s Adventures: Oh no! More lemm… meeples?

7 July, 2011 sizi Meeple's Adventures, Meople Comics

This meeple took a wrong turn somewhere around Albuquerque and not only ended up in the wrong game, or even[…]

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Meeple’s Adventures: Crouching tiger hidden meeple

22 June, 2011 sizi Featured, Meeple's Adventures, Meople Comics

“You can not yet wield the blade of Xiangqi”, Meep Bai yelled. “It’s true, your skill surpasses that of any[…]

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Meeple’s Adventures: Detoured

15 June, 2011 sizi Featured, Meeple's Adventures, Meople Comics

Do you know the feeling? You’re driving your steam train north towards Duluth, whistling a merry tune when suddenly the[…]

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Meeple’s Adventures: Soylent Green

20 May, 2011 sizi Featured, Meeple's Adventures

It’s the year 2022… People are still the same. They’ll do anything to get what they need. And they need[…]

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Meeple’s Adventures: The Call of Meepthulhu

11 May, 2011 sizi Meeple's Adventures, Meople Comics

You probably all heard the proverb “Ph’nglui mglw’nafh Meepthulhu R’lyeh wgah’nagl fhtagn“. No? Well, at least some of you have,[…]

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Older Reviews

  • Mai-Star

    Geisha are a fascinating and confusing part of Japanese culture. Women that you pay to be with for their conversational skills, or their talents in the arts, or even for their ability to play games. They are personal entertainers, but with a long history and, to us, strange customes.
    Mai-Star, a game about geisha, will probably not do a thing to make you understand them better. But it will entertain you for half an hour, and then maybe for some more.

  • Ulm

    German cities tend to have a long and eventful history. Germany is also one of the origins of modern boardgames. It comes as little surprise that many German cities have already been used as setting for boardgames. Cologne has Colonia, Hamburg Hamburgum, Trier Porta Nigra, and the list goes on. One city not so blessed so far is Ulm. Until now, that is, because now there is Ulm, a medium heavy strategy game Günter Burkhardt designed around the city.

  • Columba

    Rearing pidgeons is such a peaceful, placid hobby, isn’t it. A game about it must be full of zen, a meditation exercise with tiles. Wrong! Columba is a very interactive tile laying/area control game with lots of options to mess with your opponents.

  • T.I.M.E. Stories

    Consumable games, games that you play a number of times and then they are over for you, are a new thing. Pioneered by Risk Legacy, the idea has spread. More games are coming with the Legacy system, but that’s not the only way to make a game “expire”. T.I.M.E. Stories tries a different approach, one that leaves the game material unchanged and changes what you know instead.

  • Linja

    A very short game, with rules that can be explained in about two minutes, materials you can carry in your coat pocket that still manages to look good and offers some depth? It does exist, and it’s called Linja.

  • Machi Koro

    City building games don’t have to be big and complex, Machi Koro proves that. All you need to build your city are two dice, some cards and about half an hour of time. You couldn’t take anything away from this game and still call what is left a game. But even being that light, Machi Koro is published and popular in more countries than most games ever see.

  • Broom Service

    Potion delivery is big business. A bit like pizza delivery, only with more magic, and on broomsticks. That is your business in Broom Service, but the competition is tough and you won’t have time to let your brooms cool down before the day is over. So keep a close eye on what your opponents are doing and use your witches and druids to deliver the most potions before the game is over.

  • Secret Hitler

    Some might find a game where one player is literally Hitler offensive. I’m not one of them, and I’m glad, because that would keep me from a great hidden identity game that has tiny bit more structure than other games in that genre. At least for me it makes a huge difference.

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