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Author: sizi

First Impressions: Spellbound and Kalua

First Impressions: Spellbound and Kalua

16 November, 2012 sizi First impressions

Disclaimer: This post has no intention to be a review of any of the games mentioned, this is just an[…]

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First Impressions: Columba and Keyflower

First Impressions: Columba and Keyflower

9 November, 2012 sizi First impressions

Disclaimer: This post has no intention to be a review of any of the games mentioned, this is just an[…]

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First impressions: Swordfish and Big Badaboom

First impressions: Swordfish and Big Badaboom

29 October, 2012 sizi First impressions

Disclaimer: This post has no intention to be a review of any of the games mentioned, this is just an[…]

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The Game of Meeples

Meeple’s Adventures: The Game of Meeples

2 August, 2012 sizi Meeple's Adventures

  The air beyond the wall was even colder than in the Night Watch’s fortress. Much colder. And it was[…]

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Meeple’s Adventures: Indiana Meeple

1 March, 2012 sizi Meeple's Adventures, Meople Comics

After Baghdad, everything else should have been a walk in the park. Should have been. Turns out I was wrong.[…]

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Halloween 2011

30 October, 2011 sizi Featured, Meeple's Adventures, Meople Comics

It sounded like such a good idea: pack a basket full of games and take the shortcut through the forest[…]

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Meeple’s Adventures: The Meeple Tarot

11 August, 2011 sizi Featured, Meeple's Adventures, Meople Comics

One thing we deal with in games, almost all of them is Luck. Fortune. Some games demand it more, some[…]

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Meeple’s Adventures: Oh no! More lemm… meeples?

7 July, 2011 sizi Meeple's Adventures, Meople Comics

This meeple took a wrong turn somewhere around Albuquerque and not only ended up in the wrong game, or even[…]

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Meeple’s Adventures: Crouching tiger hidden meeple

22 June, 2011 sizi Featured, Meeple's Adventures, Meople Comics

“You can not yet wield the blade of Xiangqi”, Meep Bai yelled. “It’s true, your skill surpasses that of any[…]

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Meeple’s Adventures: Detoured

15 June, 2011 sizi Featured, Meeple's Adventures, Meople Comics

Do you know the feeling? You’re driving your steam train north towards Duluth, whistling a merry tune when suddenly the[…]

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Older Reviews

  • Checkpoint Charlie

    The 1960s are upon us. Beatlemania. Marilyn Monroe. Breakfast at Tiffanys.
    In Berlin, however, a wall not only divides two cities – it separates worlds. Nowhere on the planet are the two superpowers closer, their differences more visible. Beneath the surface, however, it is the similarities which are equally striking. Checkpoint Charlie was one of the few checkpoints between West and East Berlin, heavily guarded and watched. It was also the central checkpoint through which Spies passed from one sector to the other. Your mission, should you choose to accept it, is to sniff around for the Chief of Spies trying to make it through Checkpoint Charlie undetected. And you can take the sniffing quite literally, as each player assumes the role of a dog, representing the K-9 division.

  • Sea of Clouds

    The right combination of two familiar game mechanics can create something new and fun. Sea of Clouds combines a drafting game with a press-your-luck mechanic. If you enjoy only one of those, then this game is definitely worth your time because it combines the best parts of them. And it does that while letting you loot the skies as a flying pirate, if you needed any more convincing.

  • Sandwich

    Maybe you have heard the term "snack game" for a game that plays in about fifteen minutes, while you’re waiting for your pizza or for another game to end. Sandwich is a snack game, in all meanings of the expression.

  • Oceanos

    Jacques Cousteau awakened the fascination for the submarine world in many of us. His film productions present the wonders hidden under the surface of the ocean, and yet they awaken curiosity for more. I think Monsieur Cousteau would approve of the way fellow Frenchman Antoine Bauza presents the underwater world in his game Oceanos: not as a place for warfare, like many games have done before, but as the object of curious discovery.

  • Mai-Star

    Geisha are a fascinating and confusing part of Japanese culture. Women that you pay to be with for their conversational skills, or their talents in the arts, or even for their ability to play games. They are personal entertainers, but with a long history and, to us, strange customes.
    Mai-Star, a game about geisha, will probably not do a thing to make you understand them better. But it will entertain you for half an hour, and then maybe for some more.

  • Haggis

    Haggis the card game has about as much to do with the Scottish national dish as Tichu the Chinese card game has with China. Haggis the card game does have a whole lot to do with Tichu the card game, but with enough differences to make it an interesting game although you might know Tichu already.

  • Identik

    Identik advertises itself as “the drawing game for people who can’t draw”. Given my innate artistic ability, I consider that a challenge. Turn out that it actually works: in this hectic party style game, if you can manage stick figures, you can do well. Provided you get obscure details like the number of ears in the picture or the size of the sun right.

  • Eight-Minute Empire

    Even the most insane, megalomanic despot will usually plan for a few months of war to conquer the whole world. Eight minutes is optimistic, to say the least. But that’s exactly what you’re going to do in Eight-Minute Empire: carve your name into the world, in mile high letter, in eight to twenty minutes. That’s shorter than your court-appointed painter will take to paint your regal countenance.

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