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Author: sizi

First Impressions: Spellbound and Kalua

First Impressions: Spellbound and Kalua

16 November, 2012 sizi First impressions

Disclaimer: This post has no intention to be a review of any of the games mentioned, this is just an[…]

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First Impressions: Columba and Keyflower

First Impressions: Columba and Keyflower

9 November, 2012 sizi First impressions

Disclaimer: This post has no intention to be a review of any of the games mentioned, this is just an[…]

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First impressions: Swordfish and Big Badaboom

First impressions: Swordfish and Big Badaboom

29 October, 2012 sizi First impressions

Disclaimer: This post has no intention to be a review of any of the games mentioned, this is just an[…]

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The Game of Meeples

Meeple’s Adventures: The Game of Meeples

2 August, 2012 sizi Meeple's Adventures

  The air beyond the wall was even colder than in the Night Watch’s fortress. Much colder. And it was[…]

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Meeple’s Adventures: Indiana Meeple

1 March, 2012 sizi Meeple's Adventures, Meople Comics

After Baghdad, everything else should have been a walk in the park. Should have been. Turns out I was wrong.[…]

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Halloween 2011

30 October, 2011 sizi Featured, Meeple's Adventures, Meople Comics

It sounded like such a good idea: pack a basket full of games and take the shortcut through the forest[…]

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Meeple’s Adventures: The Meeple Tarot

11 August, 2011 sizi Featured, Meeple's Adventures, Meople Comics

One thing we deal with in games, almost all of them is Luck. Fortune. Some games demand it more, some[…]

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Meeple’s Adventures: Oh no! More lemm… meeples?

7 July, 2011 sizi Meeple's Adventures, Meople Comics

This meeple took a wrong turn somewhere around Albuquerque and not only ended up in the wrong game, or even[…]

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Meeple’s Adventures: Crouching tiger hidden meeple

22 June, 2011 sizi Featured, Meeple's Adventures, Meople Comics

“You can not yet wield the blade of Xiangqi”, Meep Bai yelled. “It’s true, your skill surpasses that of any[…]

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Meeple’s Adventures: Detoured

15 June, 2011 sizi Featured, Meeple's Adventures, Meople Comics

Do you know the feeling? You’re driving your steam train north towards Duluth, whistling a merry tune when suddenly the[…]

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Older Reviews

  • Qwirkle

    Qwirkle is one of those incredibly easy games. You explain it in about five minutes. Even on their first game, new players can grasp the strategy. Nevertheless, Qwirkle is a game that requires some thought – a combination that often doesn’t work out.

  • Québec

    Québec is not only a city in Canada any more, it is now also a game about that city. But where games with city names are often variants of other games with some new pictures, Québec introduces new mechanics and really invents a new game, not just renames it.

  • Papà Paolo

    Naples, the birthplace of pizza, is being invaded. Local businesses selling pizza are under attack by a foreign product: French Fries. Papà Paolo, the master pizzaiolo, is obviously offended by foreign food trying to take over his city. Up to four up-and-coming pizza bakers compete to become the great baker’s successor in Papà Paolo. They don’t actually beat back invading fried potatoes, but they will build their own, little pizza empire. And in the end, that’s what really counts, right?

  • Cargotrain

    Trains, pick-up-and-deliver mechanic, set collection. All that doesn’t sound new, the mechanics have been used and even combined before, and there are more than a few train games out there. But Cargotrain takes those simple ingredients and mixes them up into something tasty and fun.

  • Empire Engine

    Micro games, very small games with few components and few rules, quick to explain and to play, are a minor trend at the moment. They don’t usually keep you entertained for the whole evening, but they are nice to play a round or three while you wait for pretty much anything. Even in a waiting room or on a train, because they’re very portable. Empire Engine is a micro game by Alderac where everything is about cogs and wheels. The whole planet the game is set on is made from cogs and wheels.

  • The Prodigals Club

    Being rich, influential and groomed for political office, that must be such an incredibly boring life. Why is it that the lower classes get all the fun? Well, you’re not going to let them have it without you, and if you have to get rid of your wealth and your good reputation to join them, then so be it. That’s why you and some equally rich and dimwitted friends started the Prodigals Club, a contest of who can most effectively ruin their future.

  • Space Alert

    Space is big. Big and empty. That’s what our science teachers told us. It’s also dead – and deadly – wrong. Wherever our exploration vessel shows up, nasty things are just waiting to blow us up. To get back in one piece, all players have to cooperate and deal with a tight time limit while the computer is yelling at them about everything going wrong.

  • Prêt-à-Porter

    The world of fashion is not a usual setting for boardgames, but Prêt-à-Porter nails it on the first try. It was nominated for Polish Game of the Year this year, and this year the whole world can enjoy the English edition.

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