L.a.m.a.

Lama is the German word for llama. No big conceptual leap there. L.a.m.a. is, at least in Reiner Knizia’s vocabulary, an abbreviation for “lege alle Minuspunkte ab”. Discard all minus points. You could translate the title by its abbreviation, but then an eventual English edition would be called D.a.m.p., and whatever depiction you pick for that would be much less adorable than the crazy llama L.a.m.a. has. And so the international publishers have stuck with the adorable tylopod.
Linguistics lesson aside, L.a.m.a. is a small box card game that is nominated for the Spiel des Jahres this year. Not at all bad for a relatively simple shedding game and worth a look what makes it special.

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Just One

Year2018PublisherRepos ProductionAuthorLudovic Roudy, Bruno SautterPlayers3 – 7Age8 – 199Time20StrategyLuckInteractionComponents & DesignComplexityScoreIt’s often one little twist that makes the difference between yet another[…]

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Belratti

I admit, there are wide ranges of modern art I don’t get. If you put a piece of butter in a corner you shouldn’t complain when the cleaners remove it. And if you want to pass a picture of a trumpet as a masterpiece, at least write Ceci n’est pas une trompette below it. I don’t want to belittle the choice of artwork in Belratti, but if your paintings are realistic depictions of everyday objects then you don’t get to complain about forgeries.

Art forgery is what Belratti by Michael Loth, winner of the Hippodice Game Contest, is about. The players in the cooperative party game are painters and curators. Curators ask for paintings to be made, the painters provide them. The famous forger Belratti smuggles his own works into the selection, and it’s on the curators to unmask his dastardly works.

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