Mindclash Games Between Trickerion and Cerebria we’ve learned to really pay attention when Mindclash Games have a new game coming.[…]Read more
Friedemann Friese wants us to build a utopia. Not the kind where we all have jet packs and go to the moon for brunch, but a more achievable kind. The kind of utopia where we all have enough food and energy and can spend our days doing things we enjoy, not at a job that is slowly but inevitably draining my will to live, where every hour makes me long for the sweet embrace of the grave, where the only way anything will ever change is for the worse… sorry, what was I talking about?
Oh yeah, Futuropia. Even that small kind of utopia doesn’t come for free, initially. Someone has to make it work first. Your mission, should you choose to accept it: build a condominium that produces its own food and energy and where all the work is done by robots.
Galactic Raptor Games New roll-and-write games still keep coming, and to my continuing surprise this new generation of an old[…]Read more
Thunderworks Games Roll Player has developed into quite the franchise. It has a line of expansions, it has two spin-offs[…]Read more
The moon has a lot of influence over things down here. It controls the tides. It affects people’s feelings. It grows people’s teeth and body hair – at least that’s what Ted Alspach would tell you. Now that floating piece of rock will even decide which tiles we’re about to pick in a game.
Okay, not really. Even the Nova Luna rulebook doesn’t go to much effort to explain the game’s lunar theme. Nova Luna is an abstract tile placement game, the moon is just there for the graphic design. Which is fine, I like abstract games and I like pretty games, so the combination is a win for me.
Fantasy Flight Games What makes all the Cosmic Encounter editions and expansions fun to play over and over is there[…]Read more
Portal Games Due to the ongoing – and probably for a while still – COVID-19 situation, Portal Games have announced[…]Read more
How far can you get with only yes/no decisions? Pretty damn far, if you ask anyone working with computers. But how about in terms of game design? How far does a game of yes/no decisions get you? That’s a question to ask Hjalmar Hach and Lorenzo Silva, the designers of The King’s Dilemma. While there is a bit more around it, the core of the game is a series of yes/no decisions.Read more
The Op I can’t find a rulebook for any of the Coded Chronicles games yet, The Op’s series of escape[…]Read more
Lunar Oak Studio The future is often shown dark, but rarely as literally as in Sheol. The moon has been[…]Read more