The King’s Dilemma

How far can you get with only yes/no decisions? Pretty damn far, if you ask anyone working with computers. But how about in terms of game design? How far does a game of yes/no decisions get you? That’s a question to ask Hjalmar Hach and Lorenzo Silva, the designers of The King’s Dilemma. While there is a bit more around it, the core of the game is a series of yes/no decisions.

Read more

Samara

One thing boardgames usually play quite loosely with is time. One round equals one month? Then using your workers to construct a building takes a month, be it a log cabin or a cathedral. Need a new worker? That takes a month. Travel to the next city? Sounds like a month-long trip. Getting money from the bank? Better bring your tent, because guess how long that will take.

Well, not so when you start building the city of Samara. Corné van Moorsel’s Samara is all about time. The game’s basic unit of time is still a month, but how many months something takes and how many people you need to accomplish it, that’s where things get way more interesting.

Read more