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Tag: Clue

Roll and Move

16 June, 2011 Kai Meeplepedia

Roll-and-move games are, for many of us, the first boardgames we ever played. From all boardgames, pure roll-and-move games have[…]

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Older Reviews

  • Bora Bora

    Bora Bora, a peaceful place in the pacific ocean. Here men are handsome and elaborately tattooed, women are beautiful and do nothing but collect seashells on the beach and the gods can be swayed to help you with a simple fruit basket. At least, all that is the case in the newest game by Stefan Feld, a game of many difficult decision, evil dice, handsome men with tattoos and … you know the rest. A very intricate game where everything is somehow connected. Bora Bora.

  • Palazzo

    Palazzo is a fun, quick auctioning game with a slightly mathy scoring system. It has a theme – or so I’m told – something about building houses in Florence, but it doesn’t really matter much.

  • Souvlaki Wars

    The restaurant business is harsh and the competition is fierce. This city is not big enough for more than one souvlaki restaurant. Souvlaki Wars is more peaceful than the name sounds, but not much.

  • Pandemic Legacy

    Legacy games, games where every time you play you make permanent changes to the game, are the big, new thing. Ever since I heard about Risk Legacy, the founder of the genre, I’ve been thinking what other games would work with the addition of Legacy mechanics, and Pandemic was at the top of that list. Now there is Pandemic Legacy, and we all finally get to find out if I was right.

  • Papà Paolo

    Naples, the birthplace of pizza, is being invaded. Local businesses selling pizza are under attack by a foreign product: French Fries. Papà Paolo, the master pizzaiolo, is obviously offended by foreign food trying to take over his city. Up to four up-and-coming pizza bakers compete to become the great baker’s successor in Papà Paolo. They don’t actually beat back invading fried potatoes, but they will build their own, little pizza empire. And in the end, that’s what really counts, right?

  • Havana

    Havana is a card game with some extra goodies. The goal is to restore the city of Havana to its pre-revolution glory. Action cards are a valuable resource because, once discarded, they only come back when you used them all. Turn order play a big role and is not easy to manage. And worst of all, it’s tied to the actions you can take.

  • Tichu

    Tichu may be the game that profited most from going on the intertubes so far: while it has been around since 1991, it was appearing on Brettspielwelt that made the name known to every gamer to ever be online. And deservedly so. While Tichu may look similar to any other card game you know, it’s quite a unique mix of trick-taking and shedding game, but gains most its fascination from being a team game.

  • Farmerama

    Browser games being made into board games is still a very rare phenomenon. Besides Angry Birds, I can only think of this one: Farmerama. Are there reasons to be suspicious of Flash game adaptations?

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