How far can you get with only yes/no decisions? Pretty damn far, if you ask anyone working with computers. But how about in terms of game design? How far does a game of yes/no decisions get you? That’s a question to ask Hjalmar Hach and Lorenzo Silva, the designers of The King’s Dilemma. While there is a bit more around it, the core of the game is a series of yes/no decisions.
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