I’m starting to wonder if Ted Alspach had some bad (or maybe very good?) lycaontrophic experiences in his youth. He created Ultimate Werewolf, One Night Ultimate Werewolf, Ultimate Werewolf Legacy, and a bunch more, what are the odds the neighbors’ dog didn’t whisper dark secrets to him?
Ted’s newest take on the lupine exposure genre is the Silver series, so far containing Silver Amulet and Silver Bullet and soon to be joined by Silver Coin. The furry beasts in these games are much more insidious than usual, though. In the Silver games, people are not simply werewolves or not werewolves. Werewolves exist on a gradient from “not a werewolf” all the way to “holy crap, that is absolutely a werewolf”. Finding the most werewolf group of people will be a challenge under those circumstances.
Take some words. Pulp them thoroughly into component letters. Mix with sugar and possibly pectin, boil in a jar. Realize that you misunderstood what Letter Jam is, throw out that mixture of boiled sweetened dictionary, and play the game by Ondra Skoupý.
Lama is the German word for llama. No big conceptual leap there. L.a.m.a. is, at least in Reiner Knizia’s vocabulary, an abbreviation for “lege alle Minuspunkte ab”. Discard all minus points. You could translate the title by its abbreviation, but then an eventual English edition would be called D.a.m.p., and whatever depiction you pick for that would be much less adorable than the crazy llama L.a.m.a. has. And so the international publishers have stuck with the adorable tylopod.
Linguistics lesson aside, L.a.m.a. is a small box card game that is nominated for the Spiel des Jahres this year. Not at all bad for a relatively simple shedding game and worth a look what makes it special.