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Tag: Alone

Meople News: Between Sultan and Pharaoh

Meople News: Between Sultan and Pharaoh

5 May, 2017 Kai Weekly News

Daily Magic Games Pharaoh is dead and without heirs, giving you a chance to succeed him. The way to get[…]

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Meople News: Fire in the Vale

Meople News: Fire in the Vale

1 May, 2017 Kai Weekly News

Repos Production A coming Repos Production release is the second cooperation between Bruno Faidutti and Eric Lang. After HMS Dolores[…]

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Meople News: Flowery Carnage

Meople News: Flowery Carnage

21 April, 2017 Kai Weekly News

Roxley Games Martin Wallace’s Brass is one of the best economic boardgames ever created, a deeply strategic game to build[…]

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Meople News: Evolution of Loneliness

Meople News: Evolution of Loneliness

14 April, 2017 Kai Weekly News

Horrible Games Last week Horrible Games promised more previews for Alone, this week they make good on that promise with[…]

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Meople News: Sentient and Alone

8 April, 2017 Kai Weekly News

Renegade Game Studios Renegade Game Studios’s announcement of Sentient is a masterpiece of not revealing anything about the game mechanics.[…]

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Meople News: A Matter of Steel and Feathers

Meople News: A Matter of Steel and Feathers

31 August, 2015 Kai Weekly News

Days of Wonder A new map pack expansion for Ticket to Ride will be available from Days of Wonder in[…]

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Older Reviews

  • Village

    Village is a medieval countryside life simulator. Only it cuts away the boring 99% of it and lets you make the decisions that shape your fameeply’s lives. Should the new kid learn a craft? Go into politics? Maybe go and see the world. Everything is possible, and everything might earn you a spot in the village chronice – or in an unmarked grave.

  • Spellbound

    The Master Wizards all told you, don’t mess with Baba Yaga. But of course you wouldn’t listen, she is only one witch, what could she possibly do to you. And now you find yourself in the Wilderness, a few days missing from your memory and horribly disfigured, with parts of your body shrunken and grown completely out of proportion. And not in a way that you’d find advantageous. Your only way back to full humanoidity goes through Baba Yaga.

  • Haggis

    Haggis the card game has about as much to do with the Scottish national dish as Tichu the Chinese card game has with China. Haggis the card game does have a whole lot to do with Tichu the card game, but with enough differences to make it an interesting game although you might know Tichu already.

  • Futschikato / Fuji Flush

    Our first review of a 2016 Essen game is, by necessity, of a light game. We have to play it a couple of times, after all. Futschikato / Fuji Flush, a card game by Friedemann Friese, is as light as any game we ever reviewed, but nevertheless is a really fun game. That’s all thanks to one small twist: low cards can gang up on high cards. No matter how good your card is, you can never feel safe.

  • The Gallerist

    Once they get into gaming, most people discover their go-to designers at some point, the handful of designers who’s name is enough to make them buy a game. Vital Lacerda is one of my go-to designers, and so it was only with a slight hesitation that I took the big chunk of cash from my wallet to pay for the huge box that is The Gallerist. And I haven’t regretted the decision since, The Gallerist has exactly what I love Vital’s designs for: finely interwoven game mechanics that seem complex at first, maybe even convoluted, but reveal an elegant design underneath and meaningful, multi-dimensional decisions on every turn.

  • Amerigo

    Year2013PublisherQueen GamesAuthorStefan FeldPlayers2 – 4Age10 – 199Time90StrategyLuckInteractionComponents & DesignComplexityScoreStefan Feld is fighting the good fight again: he’s out to tame luck[…]

  • Secret Hitler

    Some might find a game where one player is literally Hitler offensive. I’m not one of them, and I’m glad, because that would keep me from a great hidden identity game that has tiny bit more structure than other games in that genre. At least for me it makes a huge difference.

  • Rattle, Battle, Grab the Loot

    Ignacy Trzewiczek and Portal Games are usually known for heavy games, but with Rattle, Battle, Grab the Loot they ventured into family game territory. Here you wage sea battles by throwing a metric ton of dice into the game box and then using more or less improbable ship upgrades to fight. For family-friendliness, players don’t fight against one another but compete who can capture or sink the most non-player ships.

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