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Tag: Android: Netrunner

Meople News: Shadows over Lisbon

18 November, 2016 Kai Weekly News

Fantasy Flight Games We don’t usually report on the expansions for Living Card Games, mostly because there’s a new card[…]

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Meople News: The Wine Culture of ’84

11 September, 2012 Kai Weekly News

Kuznia Gier The polish publisher is really carving out a niche in the “games that make you lose friends, but[…]

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Pashupati Temple, Kathmandu Valley, Nepal

Meople News: A Maniac of Consequence

21 August, 2012 Kai Weekly News

Not the busiest week in news, but that was to be expected with Gen Con happening last weekend, everyone was[…]

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Ambohimanga, Madagascar

Meople News: Legendary Brawls

14 August, 2012 Kai Weekly News

Z-Man Games Games with cards, tokens and wooden discs are nice, I love them. But there is something to be[…]

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Meople News: Legendary Vampire Ants

Meople News: Legendary Vampire Ants

8 August, 2012 Kai Weekly News

Essen is coming. We still have more than two months to go, but the torrent of announcements has started, and[…]

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Petroglyphs of Tamgaly

Meople News: Gloomy Chaos Spectaculum

31 July, 2012 Kai Weekly News

Atlas Games It is in the nature of card games to be easily expandable, and transparent card games are no[…]

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Himeji-jo

Meople News: Hot Rod the Sheepdog

24 July, 2012 Kai Weekly News

alea Saint Malo, alea’s city-building game with pens and erasable game boards is running into some delays and will only[…]

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Meople News: Steampowered Aztec Abbey

17 July, 2012 Kai Weekly News

Days of Wonder I’m sure this one will make many people happy: Days of Wonder announced a reprint of Mystery[…]

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Older Reviews

  • T.I.M.E. Stories

    Consumable games, games that you play a number of times and then they are over for you, are a new thing. Pioneered by Risk Legacy, the idea has spread. More games are coming with the Legacy system, but that’s not the only way to make a game “expire”. T.I.M.E. Stories tries a different approach, one that leaves the game material unchanged and changes what you know instead.

  • 7 Wonders: Babel

    7 Wonders is still one of the most popular games out there. Simple rules, quick to play even with 7 players, different every time you play. It’s no wonder the expansions keep coming. They might not necessarily improve the game, just because it’s very good already, but they add enough to keep 7 Wonders interesting even after many, many games played. Babel is the latest expansion, and the one that changes the game the most yet.

  • Empire Engine

    Micro games, very small games with few components and few rules, quick to explain and to play, are a minor trend at the moment. They don’t usually keep you entertained for the whole evening, but they are nice to play a round or three while you wait for pretty much anything. Even in a waiting room or on a train, because they’re very portable. Empire Engine is a micro game by Alderac where everything is about cogs and wheels. The whole planet the game is set on is made from cogs and wheels.

  • Shadows over Camelot

    What is your name? – Sir Meepalot.
    What is your quest? – The search for the Holy Grail.
    What is the poker hand you need to beat me? – I don’t know tha AAARRRGGH!
    And it is through the magic of the internet that you have been reading this text in Monty Python voices inside your head. Oh, you wanted to know about Shadows over Camelot?

  • Crows

    Crows is a game about crows. And shiny objects. It’s a game that has crow meeple, and many chances to screw your opponents out of points they thought were safe already. It’s also a game that has crow meeple, did I mention that?

  • Docker

    Small and quick games – we don’t write about them much just because they are small and quick. But we all play them. Between other games. Before dinner. Sitting in a pub waiting for people to show up. And then, sometimes, we do write about them.

  • Tichu

    Tichu may be the game that profited most from going on the intertubes so far: while it has been around since 1991, it was appearing on Brettspielwelt that made the name known to every gamer to ever be online. And deservedly so. While Tichu may look similar to any other card game you know, it’s quite a unique mix of trick-taking and shedding game, but gains most its fascination from being a team game.

  • al-Rashid

    The empire of Caliph Harun al-Rashid was one of the biggest and most advanced of its time. Exactly the place for you to make a name, and loads of money, for yourself. But be careful, being successful and having friends were not easily compatible even back in the days of Arabian Nights.

RSS Meople's Magazine

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