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Tag: Bärenpark

Meople News: Underground Dive Fashion

12 July, 2019 Kai Weekly News

Spielworxx Of all German traditions the Journeyman Years are one of my favorite. Until the early 1900s when a craftsperson[…]

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Meople News: Heroes of Dreams and Stars

Meople News: Heroes of Dreams and Stars

3 February, 2017 Kai Weekly News

Alderac Here’s a look at Thunderstone Quest, the third generation of Alderac’s fantasy deck-building game Thunderstone. It seems that everything[…]

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Older Reviews

  • Farmerama

    Browser games being made into board games is still a very rare phenomenon. Besides Angry Birds, I can only think of this one: Farmerama. Are there reasons to be suspicious of Flash game adaptations?

  • Tombouctou

    Tombouctou from 1993 thematically sounds like a caravan trading game, but it turns out to be a deduction game where you protect your cargo from thieves by figuring out where they strike first.

  • Northwest Passage Adventures

    The way from Europe to the western coast of the US and Canada used to be one of the hardest. You either unloaded everything and travelled by land, or you went all the way around Cape Horn, at the tip of South America. Not a fun trip. There had long been speculation that a passage exists around the north of the continent, but many set out to find it, and for a long time they returned without success. And then, when someone finally managed to go all the way by boat, it still was hard, and dangerous, and the Panama Canal opened just a few years later. But they did find the Northwest Passage. And so can you.

  • Ad Astra

    Ad Astra is not quite a board game, it skips the concept of a game board and makes the table top the playing area. There is some mechanics from Settlers of Catan there, some from Puerto Rico and a bit from Robo Rally, all combined to a delicious mix

  • Canterbury

    Games where you build cities are not exactly new. But they rarely go into the logistics of it, things like “before you build a theater there, shouldn’t you supply food and water”? Canterbury goes into that part of building cities, but it doesn’t need complicated rules for it. Just make sure you build things in order and make sure you get the majorities in supplying city districts, because that’s how you win.

  • The Kingdoms of Crusaders

    The Crusades, the attempt to conquer Jerusalem for Christianity, were a bloody period of war. They’re a prime setting for wargames – I’m sure a few have been made – but finding a card game in the setting did surprise me. With a unique illustration style and a simple area majority mechanic, it’s an unusual take on the Crusades.

  • Leaping Lemmings

    If there’s anything everyone knows about Lemmings, it’s that they have suicidal tendencies and enjoy the occasional long walk towards a short cliff. That’s what six scientists thought when making a bet about whose lemmings would leap further. Initially, the rodents proved more sane than the scientists in question, but a few generations of genetic tampering later, the Lemmings were happily leaping. Or being eaten by eagles, dead is dead.

  • Shakespeare: The Bard Game

    Some games are not created to entertain boardgamers, they are made to add some spice to some other hobby – usually, those games are either trivia games or roll-and-move races. Shakespeare: The Bard Game goes beyond that and creates an actual game around those two elements.

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Older Reviews

  • Steam Park

    In Roboburg, the robotic inhabitants work every day of the year, without vacations, without weekends. Except for six days every year when the robo fair comes to town. Then all the robots go and have fun on the fair rides. There’s a lot of money to be made for you as a fair owner, that’s for sure. If you can just attract the right crowd.

  • Global – The Game

    Global is a modern day reborn Monopoly that attempts to stimulate discussion on environmental and socio-economic problems.

  • Heroes

    Wizards never live in peace. Wherever they meet, they fight. Heroes is another game to prove this simple fact, and it packs the excitement of a real-time game into the wizard duel, because players roll at the same time, trying to collect the energy to cast a spell before their opponent does.

  • Eight-Minute Empire

    Even the most insane, megalomanic despot will usually plan for a few months of war to conquer the whole world. Eight minutes is optimistic, to say the least. But that’s exactly what you’re going to do in Eight-Minute Empire: carve your name into the world, in mile high letter, in eight to twenty minutes. That’s shorter than your court-appointed painter will take to paint your regal countenance.

  • Palazzo

    Palazzo is a fun, quick auctioning game with a slightly mathy scoring system. It has a theme – or so I’m told – something about building houses in Florence, but it doesn’t really matter much.

  • Ulm

    German cities tend to have a long and eventful history. Germany is also one of the origins of modern boardgames. It comes as little surprise that many German cities have already been used as setting for boardgames. Cologne has Colonia, Hamburg Hamburgum, Trier Porta Nigra, and the list goes on. One city not so blessed so far is Ulm. Until now, that is, because now there is Ulm, a medium heavy strategy game Günter Burkhardt designed around the city.

  • Mafia City

    In a city where the law is nothing but letters in a book, where not only city hall but even the police itself are under the control of rivaling gangs, in a city where everyone with a bit of importance is wearing a fedora – that’s where you play Mafia City.

  • Crows

    Crows is a game about crows. And shiny objects. It’s a game that has crow meeple, and many chances to screw your opponents out of points they thought were safe already. It’s also a game that has crow meeple, did I mention that?

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