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Tag: BattleLore Second Edition

Meople News: Papercraft Hammers

6 December, 2013 Kai Weekly News

It’s another slow week for news. Maybe game publishers are hibernating already, who knows. But instead of going through with[…]

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Meople News: Tom Lehmann Double Feature

22 November, 2013 Kai Weekly News

Gryphon Games Finally, the long awaited sequel to Matt Leacock’s Roll Through The Ages: The Bronze Age is here. Well,[…]

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Meople News: Two Rooms on a Space Station

8 November, 2013 Kai Weekly News

Flatlined Games Bruno Faidutti announced on his blog that Space Station Argo, a game he and Serge Laget created about[…]

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Meople News: Insectoid Powerplay

2 November, 2013 Kai Weekly News

Gen 42 After a long time of silence, Gen 42 announced another expansion for their amazing strategy game Hive: the[…]

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Meople News: Properous Pet Invasion

11 October, 2013 Kai Weekly News

Pandasaurus Games / IDW Games Pandasaurus Games and comic book publisher IDW have partner up to launch IDW Games, a[…]

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Older Reviews

  • Blokus 3D

    It’s the trend of these last two years to slap a “3D” on everything and double the price. We now have 3D movies that no one ever asked for and that force you to do unnatural things with your eyes. We have 3D televisions just to watch those movies. And we have Blokus 3D.

  • The Big Book of Madness

    You didn’t get your Hogwarts letter, did you? Yeah, me neither. I heard good things about the Elementary College, though. They have the Book of Madness in the library. Yes, THE Book of Madness. I have heard really, really bad things about their health and safety procedures, but they teach their students how to really work together and deal with a crisis. I’ll apply there right now!

  • Big Badaboom!

    Goblins no have bombs. That no good. Goblins need bombs. You Goblins will see bombs, will look at bombs, will learn bombs? Why? Because Big Boss Necromancer Goblin say, that why. Go learn bomb, not worry if bomb explode, Big Boss bring you back, no problem.

  • Papà Paolo

    Naples, the birthplace of pizza, is being invaded. Local businesses selling pizza are under attack by a foreign product: French Fries. Papà Paolo, the master pizzaiolo, is obviously offended by foreign food trying to take over his city. Up to four up-and-coming pizza bakers compete to become the great baker’s successor in Papà Paolo. They don’t actually beat back invading fried potatoes, but they will build their own, little pizza empire. And in the end, that’s what really counts, right?

  • Blokus

    Yet another easy, quick and very clever game: your only goal in Blokus is to place all your tiles on the board, and the only restriction is that they must touch your other tiles, but only by a corner. Oh, and three other people are trying to do the same and get in your way.

  • Oceanos

    Jacques Cousteau awakened the fascination for the submarine world in many of us. His film productions present the wonders hidden under the surface of the ocean, and yet they awaken curiosity for more. I think Monsieur Cousteau would approve of the way fellow Frenchman Antoine Bauza presents the underwater world in his game Oceanos: not as a place for warfare, like many games have done before, but as the object of curious discovery.

  • Istanbul: Mocha & Baksheesh

    Being a merchant in the bazaar of Istanbul is a demanding job, and some days you just can’t do it without some chemical stimulation. With the new expansion to Mocha & Baksheesh, you can finally have your coffee in Rüdiger Dorn’s Istanbul. But it’s not for you to drink and gain energy for additional actions, it’s another commodity for you to trade in on your quest for rubies. But does coffee really make everything better?

  • Caylus

    Caylus is not quite the first worker placement game, but it did did its part in making the mechanic popular. But Caylus adds many things beyond that, the options can feel a bit threatening at times.

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