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Tag: Capstone Games

Meople News: The State of the Situation

5 December, 2020 Kai Weekly News

Renegade Game Studios Renegade Game Studios will release The Snallygaster Situation, an asymmetric cooperative board game based on the popular[…]

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Meople News: Underwater Undead

21 August, 2020 Kai Weekly News

Capstone Games / dlp games / Nanox Games Well, talk about a dystopian setting. In CloudAge, terrorist group Cloud sabotaged[…]

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Meople News: Towers in the Forest

24 July, 2020 Kai Weekly News

Queen Games Stefan Feld fans, listen up! Some of Stefan’s older games can be quite tricky to find by now.[…]

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Meople News: Aquaforming the Cosmos

19 June, 2020 Kai Weekly News

Fantasy Flight Games What makes all the Cosmic Encounter editions and expansions fun to play over and over is there[…]

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Meople News: Caribbean Catacomb Hopping

30 August, 2019 Kai Weekly News

Elzra Games Elzra Games, makers of dexterity dungeon crawl game Catacombs, are expanding beyond disc flicking games with their new[…]

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Meople News: Vault of the Sand Computer

5 October, 2018 Kai Weekly News

Plaid Hat Games Two more fighters from Guardians make their debut in the latest preview post. In the one corner[…]

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Meople News: Choose Pirates or Cultists

23 April, 2018 Kai Weekly News

CMON You’ve fought zombies. You’ve fought zombies in the middle ages. You’ve fought a side order of orcs with your[…]

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Older Reviews

  • The Gnomes of Zavandor

    Zavandor, the land of gem mining. After Mines of Zavandor, Gnomes of Zavandor is the second mining-themed set title in the fantasy world. Unlike its predecessor, Gnomes of Zavandor has a strictly economical engineat its core.

  • Among Nobles

    Building a dynasty of nobles, how much drier can the concept of a game possibly sound. Have children, marry them to other families, repeat until rich and and famous. I was happy to find out that this prejudice was dead wrong. Despite its theme, Among Nobles is anything but dry, it has a great balance of simple rules, strategic decision and player interaction.

  • Alchemists

    Combining boardgames with mobile apps into a game that people actually want to play is the current Philosophers’ Stone and Holy Grail rolled into one for game designers and publishers. The Philosophers’ Grail, maybe. Previous attempts have had lukewarm success at best. But Alchemists is the first in a new wave of games with companion app, and it might just have found the magic formula how do it right.

  • Columba

    Rearing pidgeons is such a peaceful, placid hobby, isn’t it. A game about it must be full of zen, a meditation exercise with tiles. Wrong! Columba is a very interactive tile laying/area control game with lots of options to mess with your opponents.

  • T.I.M.E. Stories

    Consumable games, games that you play a number of times and then they are over for you, are a new thing. Pioneered by Risk Legacy, the idea has spread. More games are coming with the Legacy system, but that’s not the only way to make a game “expire”. T.I.M.E. Stories tries a different approach, one that leaves the game material unchanged and changes what you know instead.

  • Viticulture

    Move to Italy, by a vineyard, grow wine, that’s not a plan that appeals to me. But put the same thing in a boardgame and suddenly I’m interested. Viticulture is a classic worker placement game about running a vineyard, from growing to selling wine, while giving tours and entertaining visitors on the side.

  • Sanssouci

    Sanssouci, a palace in Potsdam near Berlin, Germany. It’s famous for it’s beautiful gardens, and those gardens are what Michael Kiesling wants you to recreate in the game named Sanssouci. But it’s not about their beauty, their symmetry or even their completion. All you care for is: how far down the garden paths can someone walk?

  • Ca$h’n’Gun$

    We all have played Cops and Robbers as kids. Pretty much all of us forgot the simple joy of pointing a toy gun at our friends and yelling "Bang! Bang! You’re dead!" Cash’n’Guns skips the cops for most of the game. but the robbers and toy guns are there.

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