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Tag: Capstone Games

Meople News: The State of the Situation

5 December, 2020 Kai Weekly News

Renegade Game Studios Renegade Game Studios will release The Snallygaster Situation, an asymmetric cooperative board game based on the popular[…]

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Meople News: Underwater Undead

21 August, 2020 Kai Weekly News

Capstone Games / dlp games / Nanox Games Well, talk about a dystopian setting. In CloudAge, terrorist group Cloud sabotaged[…]

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Meople News: Towers in the Forest

24 July, 2020 Kai Weekly News

Queen Games Stefan Feld fans, listen up! Some of Stefan’s older games can be quite tricky to find by now.[…]

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Meople News: Aquaforming the Cosmos

19 June, 2020 Kai Weekly News

Fantasy Flight Games What makes all the Cosmic Encounter editions and expansions fun to play over and over is there[…]

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Meople News: Caribbean Catacomb Hopping

30 August, 2019 Kai Weekly News

Elzra Games Elzra Games, makers of dexterity dungeon crawl game Catacombs, are expanding beyond disc flicking games with their new[…]

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Meople News: Vault of the Sand Computer

5 October, 2018 Kai Weekly News

Plaid Hat Games Two more fighters from Guardians make their debut in the latest preview post. In the one corner[…]

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Meople News: Choose Pirates or Cultists

23 April, 2018 Kai Weekly News

CMON You’ve fought zombies. You’ve fought zombies in the middle ages. You’ve fought a side order of orcs with your[…]

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Older Reviews

  • Tombouctou

    Tombouctou from 1993 thematically sounds like a caravan trading game, but it turns out to be a deduction game where you protect your cargo from thieves by figuring out where they strike first.

  • Tzolk’in: The Mayan Calendar

    The Maya people had a very sophisticated calendar system, consisting of multiple counts with different lengths. One of these counts is the 260-day tzolk’in. It’s also the driving force in the game, everything is moved by the turning of the tzolk’in gear, and timing your actions to make the best use of that is essential.

  • Disaster on Everest

    Another trip up the world’s highest mountain, this time with a questionable travel ageny. After all, they must have known the storm was coming and could kill some clients.
    But you, the heroic guide on the mountain, will try to keep them alive – and still get them up the mountain so the agency doesn’t fire you. Good luck.

  • Catan Histories: Merchants of Europe

    The Settlers of Catan have come a long way. From their little fictional island all the way to the USA in Trails to Rails and then all the way back to Europe to become Merchants of Europe. It’s been a long, strange trip.

  • Viticulture

    Move to Italy, by a vineyard, grow wine, that’s not a plan that appeals to me. But put the same thing in a boardgame and suddenly I’m interested. Viticulture is a classic worker placement game about running a vineyard, from growing to selling wine, while giving tours and entertaining visitors on the side.

  • Colt Express

    A train robbery can really ruin your day if you’re one of the passengers. Six bandits trying to rob your train at the same time, but working against each other? With a Marshal thrown in ot fend them off? That’s actually pretty hilarious to watch. And on the gorgeous 3D train of Colt Express, it’s even more fun. All of the chaos, in three dimensions.

  • P.I.

    A black-and-white scene. A gloomy office, a frosted glass door. Dusk is falling onto the metropolis outside the windows, police sirens and unidentifiable scents wavering through the reddening light of night falling. Behind the desk sits a man in shirts and trench coat, his hat on the wardrobe next to the door. A private eye by trade and complexion. Suddenly, a knock on the door, it opens and a stunning woman with a red dress and an air of titillation enters… that’s a typical day in the life of a classic film noir detective, and one that you can participate in when playing Martin Wallace’s P.I.

  • Codenames

    I still think Vlaada Chvátil has this little check list on his desk where he goes “Oh, here’s a genre I didn’t make a game in yet” and then just sets out to design a game for that genre. And whatever genre he picks, he’s good at it. The latest example of that is Codenames, a word association game. And if you think that word games are boring, like I did, then maybe Vlaada can change your mind.

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