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Tag: Cosmic Encounter

Meople News: Aquaforming the Cosmos

19 June, 2020 Kai Weekly News

Fantasy Flight Games What makes all the Cosmic Encounter editions and expansions fun to play over and over is there[…]

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Meople News: Fairy Airships to Prague

12 June, 2020 Kai Weekly News

Portal Games Due to the ongoing – and probably for a while still – COVID-19 situation, Portal Games have announced[…]

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Meople News: Oath to the Cosmos

17 January, 2020 Kai Weekly News

Ares Games Vampires are not especially social in most stories. If there is more than one vampire, they are more[…]

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Meople News: Gondola to the Universe

Meople News: Gondola to the Universe

12 August, 2016 Kai Weekly News

Fantasy Flight Games That’s another blast from the past: Fantasy Flight Games have announced a new edition of DOOM: The[…]

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Meople News: Wizard Pirates in Trouble

23 May, 2014 Kai Weekly News

Fantasy Flight Game Wiz-War is going to the beasts with its next expansion. Fantasy Flight Games announced Wiz-War: Bestial Forces[…]

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Meople News: The Burning Samurais’ Horses

Meople News: The Burning Samurais’ Horses

23 August, 2013 Kai Weekly News

Alderac Entertainment This picture is the first and, for now, only teaser for the next Smash Up expansion, coming next[…]

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Meople News: A Quantum of Gloom

1 August, 2013 Kai Weekly News

Hey everymeeple! I just wanted to let you know, this is the last week of the Meeple Summer Break, next[…]

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Meople News: Viking Vampires in Space

25 July, 2013 Kai Weekly News

Fantasy Flight Games After Space Stations, there’s not so much more to say about Cosmic Encounter: Cosmic Storm, I guess.[…]

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Meople News: Blood of the Art Nouveau Gods

18 July, 2013 Kai Weekly News

Hello and welcome to the Meeple Summer vacation. Don’t worry, it’s not as bas as it sounds. The news will[…]

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Meople News: The Rat Command

6 June, 2013 Kai Weekly News

Level 99 Games Here are some more preview cards for the quick-and-dirty free-for-all card brawl Seven-Card Slugfest, available end of[…]

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Older Reviews

  • Eselsbrücke

    Eselsbrücke is one of this year’s nominees for the Spiel des Jahres award. It’s a memory game with a fun mechanic, and really quite taxing for your memory. But is that enough to win the prestigous award?

  • Sigismundus Augustus

    Long, deep and historical games are not uncommon, but they usually focus on war. Sigismundus Augustus goes a different route, it’s all about Polish Politics under the King with the game’s name. A completely different type of challenge, but just as tricky to win. But how much fun is history without bloodshed?

  • Cargotrain

    Trains, pick-up-and-deliver mechanic, set collection. All that doesn’t sound new, the mechanics have been used and even combined before, and there are more than a few train games out there. But Cargotrain takes those simple ingredients and mixes them up into something tasty and fun.

  • Kingpin

    Kingpin is a two-player strategy game about crime syndicates at war: with limited time, space and people you try to overrun the enemy’s HQ or take control of the central No Man’s Land. It’s not as easy as it sounds, there is more thinking involved than you might expect.

  • Québec

    Québec is not only a city in Canada any more, it is now also a game about that city. But where games with city names are often variants of other games with some new pictures, Québec introduces new mechanics and really invents a new game, not just renames it.

  • Odyssey -Wrath of Poseidon

    Nothing is easy when the gods are against you. Especially not getting home across the sea when the god in question is Poseidon. And even less when Poseidon is a friend from whom you just stole the last piece of pizza. That’s the setup of Odyssey – Wrath of Poseidon: up four players are Greek navigators on their way home, one player is Poseidon who feels slighted by the Greek’s victory at Troy. Together, they play an asymmetric deduction game.

  • Smash Up: Science Fiction Double Feature

    The stuff of bad science fiction movies, come to live. That’s what you get in Science Fiction Double Feature, the third expansion to Smash Up. And they are all here to fight over the world, be it with bananas or martinis.

  • Codenames

    I still think Vlaada Chvátil has this little check list on his desk where he goes “Oh, here’s a genre I didn’t make a game in yet” and then just sets out to design a game for that genre. And whatever genre he picks, he’s good at it. The latest example of that is Codenames, a word association game. And if you think that word games are boring, like I did, then maybe Vlaada can change your mind.

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Older Reviews

  • Machine Mind

    In a near and sinister future, machine minds are taking control. Or is it the present already? Plain, old humans are mere pawns in their battle for world domination. Good for you that you aren’t one of them, isn’t it? You’re a Machine Mind, you’re in control. Or at least, you will be soon if you play your cards right.

  • Alchemists

    Combining boardgames with mobile apps into a game that people actually want to play is the current Philosophers’ Stone and Holy Grail rolled into one for game designers and publishers. The Philosophers’ Grail, maybe. Previous attempts have had lukewarm success at best. But Alchemists is the first in a new wave of games with companion app, and it might just have found the magic formula how do it right.

  • Northwest Passage Adventures

    The way from Europe to the western coast of the US and Canada used to be one of the hardest. You either unloaded everything and travelled by land, or you went all the way around Cape Horn, at the tip of South America. Not a fun trip. There had long been speculation that a passage exists around the north of the continent, but many set out to find it, and for a long time they returned without success. And then, when someone finally managed to go all the way by boat, it still was hard, and dangerous, and the Panama Canal opened just a few years later. But they did find the Northwest Passage. And so can you.

  • Québec

    Québec is not only a city in Canada any more, it is now also a game about that city. But where games with city names are often variants of other games with some new pictures, Québec introduces new mechanics and really invents a new game, not just renames it.

  • Viticulture

    Move to Italy, by a vineyard, grow wine, that’s not a plan that appeals to me. But put the same thing in a boardgame and suddenly I’m interested. Viticulture is a classic worker placement game about running a vineyard, from growing to selling wine, while giving tours and entertaining visitors on the side.

  • Kalua

    It’s not easy being a god. Unless you already established monotheism, then it’s all easy sailing. But to get there, some hard work will be necessary. Summoning tornados and tsunamis, ensuring a good harvest for your people and fighting the eternal danger of atheism, it’s all in a days work for a god.

  • Odyssey -Wrath of Poseidon

    Nothing is easy when the gods are against you. Especially not getting home across the sea when the god in question is Poseidon. And even less when Poseidon is a friend from whom you just stole the last piece of pizza. That’s the setup of Odyssey – Wrath of Poseidon: up four players are Greek navigators on their way home, one player is Poseidon who feels slighted by the Greek’s victory at Troy. Together, they play an asymmetric deduction game.

  • Mord im Arosa

    Mord im Arosa is a very, very unusual mystery game. There is no deduction element at all and neither are you supposed to hide your identity. Instead, the whole game is about listening where the clue cubes land in the tower when they are dropped in.
    Unusual? Yes. Fun? Find out.

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