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Tag: Cube Factory of Ideas

Meople News: Carrot Garden Gods

26 August, 2016 Kai Weekly News

Capsicum Games Capsicum Games will bring a clever, little card laying game named Noxford to Essen. The cards represent districts[…]

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Older Reviews

  • Shadows over Camelot

    What is your name? – Sir Meepalot.
    What is your quest? – The search for the Holy Grail.
    What is the poker hand you need to beat me? – I don’t know tha AAARRRGGH!
    And it is through the magic of the internet that you have been reading this text in Monty Python voices inside your head. Oh, you wanted to know about Shadows over Camelot?

  • Codinca

    Abstract games don’t have to be long and complex to be good, Codinca shows that it’s perfectly possible to make am abstract that you can teach in five minutes, play in thirty, and still have a great time the whole time.

  • Leaping Lemmings

    If there’s anything everyone knows about Lemmings, it’s that they have suicidal tendencies and enjoy the occasional long walk towards a short cliff. That’s what six scientists thought when making a bet about whose lemmings would leap further. Initially, the rodents proved more sane than the scientists in question, but a few generations of genetic tampering later, the Lemmings were happily leaping. Or being eaten by eagles, dead is dead.

  • Trains

    Deck-building was a big game genre the last few years. But pure deck-building is exhausted, every major publisher has a couple of deck.-building games already. But deck-building as a mechanic still has a lot to offer, and incorporating it into a larger game offers many options yet to explore. Trains is one such game that takes deck-building and builds a wider game around it. So build your decks to build your tracks and lay rails across Japan.

  • Burger Up

    Warning! Do not read this review while hungry. You’re about to read a many words about burgers, which will make you hungry to play Burger Up, but also to go out and eat at that grass-fed beef only burger place across town.

  • Tzolk’in: The Mayan Calendar

    The Maya people had a very sophisticated calendar system, consisting of multiple counts with different lengths. One of these counts is the 260-day tzolk’in. It’s also the driving force in the game, everything is moved by the turning of the tzolk’in gear, and timing your actions to make the best use of that is essential.

  • T.I.M.E. Stories

    Consumable games, games that you play a number of times and then they are over for you, are a new thing. Pioneered by Risk Legacy, the idea has spread. More games are coming with the Legacy system, but that’s not the only way to make a game “expire”. T.I.M.E. Stories tries a different approach, one that leaves the game material unchanged and changes what you know instead.

  • The Prodigals Club

    Being rich, influential and groomed for political office, that must be such an incredibly boring life. Why is it that the lower classes get all the fun? Well, you’re not going to let them have it without you, and if you have to get rid of your wealth and your good reputation to join them, then so be it. That’s why you and some equally rich and dimwitted friends started the Prodigals Club, a contest of who can most effectively ruin their future.

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