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Tag: Detective – L.A.Crimes

Meople News: The Neon Martians of California

2 November, 2018 Kai Weekly News

Fantasy Flight Games No longer content with abducting cows and harassing the rural population of North America, the Martians have[…]

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Older Reviews

  • Imhotep

    The problems with building pyramids don’t start with stacking big stones on top of other big stones. Sure, that’s one problem, but when you get to that point you solved a couple of other things already. Like how to get big stones when all you see around is sand. That part of the operation is the focus of Phil Walker-Harding’s Imhotep: get stones from the quarries down the Nile and to the construction sites, on ships you have to share with other architects working on the same project.

  • Sapiens

    The year is god-knows-when BCE. The first people are spreading across the plains and forests looking for two things: food and shelter. Their most important tool in this dangerous voyage are Dominoes-like tiles they use to map out the surroundings. Okay, no, they didn’t really do that. You do that when playing Sapiens, map out the territory for your tribe to prosper.

  • Eselsbrücke

    Eselsbrücke is one of this year’s nominees for the Spiel des Jahres award. It’s a memory game with a fun mechanic, and really quite taxing for your memory. But is that enough to win the prestigous award?

  • Isle of Skye: From Chieftain to King

    I admit, I didn’t expect that one day a traditional, competitive eurogame would be in the majority for the Kennerspiel des Jahres selection. But here we are, next to Pandemic Legacy and T.I.M.E. Stories, both cooperative games with a limited number of replays in the box Isle of Skye is the only competitive game with virtually unlimited replayability. Lets have a look if it’s worthy of the nomination.

  • Eldritch Horror

    The stars have aligned again to allow the Great Old Ones, beings of such immense power that we are like insects to them, to stir in their slumber. Their cultists, madmen who would do anything for power, may be able to awaken them. Only a few people, those who stumbled upon their conspiracy by accident, may still be able to stop them. With no help from the rest of the world, for who would believe their tales, they must try to prevent the end of the world.

  • Sanssouci

    Sanssouci, a palace in Potsdam near Berlin, Germany. It’s famous for it’s beautiful gardens, and those gardens are what Michael Kiesling wants you to recreate in the game named Sanssouci. But it’s not about their beauty, their symmetry or even their completion. All you care for is: how far down the garden paths can someone walk?

  • Pandemic Legacy

    Legacy games, games where every time you play you make permanent changes to the game, are the big, new thing. Ever since I heard about Risk Legacy, the founder of the genre, I’ve been thinking what other games would work with the addition of Legacy mechanics, and Pandemic was at the top of that list. Now there is Pandemic Legacy, and we all finally get to find out if I was right.

  • Bora Bora

    Bora Bora, a peaceful place in the pacific ocean. Here men are handsome and elaborately tattooed, women are beautiful and do nothing but collect seashells on the beach and the gods can be swayed to help you with a simple fruit basket. At least, all that is the case in the newest game by Stefan Feld, a game of many difficult decision, evil dice, handsome men with tattoos and … you know the rest. A very intricate game where everything is somehow connected. Bora Bora.

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