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Tag: Dominion

Rwenzori Mountains

Meople News: Provosts, Trains, and Caravans

10 January, 2020 Kai Weekly News

Huch! With Daddy Winchester by Sylvain Aublin Huch! will release a quick bluff and auction game this spring. The titular[…]

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Meople News: The Neon Martians of California

2 November, 2018 Kai Weekly News

Fantasy Flight Games No longer content with abducting cows and harassing the rural population of North America, the Martians have[…]

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Meople News: They call him The Wanderer

5 August, 2017 Kai Weekly News

Alderac Running a kingdom, especially one of the Cutthroat Kingdoms, doesn’t come cheap. The Jeweler in the latest preview on[…]

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Meople News: Cthulhu on Mars

Meople News: Cthulhu on Mars

3 February, 2016 Kai Weekly News

Some news of our own here today: if you like the Meeple art we post occasionally, created by the amazingly[…]

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Meople News: Memories of Adventure and Disease

Meople News: Memories of Adventure and Disease

16 January, 2015 Kai Weekly News

Blue Orange Blue Orange will soon release an abstract two player game by Bruno Faidutti. The game titled Attila gives[…]

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Meople News: The Glass Twisters' Guild

Meople News: The Glass Twisters’ Guild

27 June, 2013 Kai Weekly News

Watchtower Games Over the last weeks we’ve been talking a lot about Fallen, but if you missed it, here are[…]

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Bridge of Mostar

Meople News: South American Zombie Sea Monsters

30 May, 2012 Kai Weekly News

Portal Publishing Don’t you all know that moment? When the rules for a game you’re excited about are first revealed?[…]

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Meople News: Neolithic Drowned Goats

2 October, 2011 Kai Weekly News

This is our longest news post yet, with many new announcements for Essen and the rest of the year.  I’m[…]

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Dominion

Dominion

12 March, 2010 Kai Reviews

While Dominion inherits a lot from the TCG genre, it skips the whole “collectible” part and makes deck building part of the entertainment.

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Older Reviews

  • Kanagawa

    In Kanagawa, all players are disciples of Master Painter Hokusai, trying to learn in his studio of art how to produce visual effects on canvas, capturing the mood of the different seasons as well as specific objects like trees, buildings, characters and animals. And while his wisdom is available to everyone, not every disciple can take away the same learning from the Master.

  • Among Nobles

    Building a dynasty of nobles, how much drier can the concept of a game possibly sound. Have children, marry them to other families, repeat until rich and and famous. I was happy to find out that this prejudice was dead wrong. Despite its theme, Among Nobles is anything but dry, it has a great balance of simple rules, strategic decision and player interaction.

  • Loch Ness

    Fog still lies over the Loch, the early morning was silent a minute ago. Now, the silence is disturbed by a stampede of photographers, running around the lake, setting up their cameras. Because, once more, Nessie has been spotted, and all the papers want the best photos.

  • Rattle, Battle, Grab the Loot

    Ignacy Trzewiczek and Portal Games are usually known for heavy games, but with Rattle, Battle, Grab the Loot they ventured into family game territory. Here you wage sea battles by throwing a metric ton of dice into the game box and then using more or less improbable ship upgrades to fight. For family-friendliness, players don’t fight against one another but compete who can capture or sink the most non-player ships.

  • Alchemists

    Combining boardgames with mobile apps into a game that people actually want to play is the current Philosophers’ Stone and Holy Grail rolled into one for game designers and publishers. The Philosophers’ Grail, maybe. Previous attempts have had lukewarm success at best. But Alchemists is the first in a new wave of games with companion app, and it might just have found the magic formula how do it right.

  • Swordfish

    The swordfish season at the Flemish Cap is seven months long, from April to November. That’s the time you have in Swordfish to build up a fishing fleet and go out to catch fish. Some of you will get rich, others will get wet when their boats go down in a storm. It’s not an easy life as a swordfish fisher.

  • Welcome to the Dungeon

    Some games are huge and take a long time to play. Others are smaller and quicker. And then there are some games that advertise themselves as mini games: small box, small rules, short play time – all the fun. Iello have their own product line of such games, and Welcome to the Dungeon is one of them. A quick and simple bluffing game that has little in common with dungeon crawling style games, you will try to get the hero killed more often than you help him succeed.

  • The Palaces of Carrara

    The city of Carrara has been famous for its marble since Roman times. It’s been used, by people who can afford it, all over the empire. In The Palaces of Carrara, you don’t take it quite so far, the furthest your marble travels is about 100km down the coast. But you wouldn’t want it to go further, anyway, because that short distance already gives you enough to consider if you want to win in this game, because for a game of only about 60 minutes, it sure keeps you busy.

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