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Tag: Dominion

Rwenzori Mountains

Meople News: Provosts, Trains, and Caravans

10 January, 2020 Kai Weekly News

Huch! With Daddy Winchester by Sylvain Aublin Huch! will release a quick bluff and auction game this spring. The titular[…]

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Meople News: The Neon Martians of California

2 November, 2018 Kai Weekly News

Fantasy Flight Games No longer content with abducting cows and harassing the rural population of North America, the Martians have[…]

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Meople News: They call him The Wanderer

5 August, 2017 Kai Weekly News

Alderac Running a kingdom, especially one of the Cutthroat Kingdoms, doesn’t come cheap. The Jeweler in the latest preview on[…]

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Meople News: Cthulhu on Mars

Meople News: Cthulhu on Mars

3 February, 2016 Kai Weekly News

Some news of our own here today: if you like the Meeple art we post occasionally, created by the amazingly[…]

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Meople News: Memories of Adventure and Disease

Meople News: Memories of Adventure and Disease

16 January, 2015 Kai Weekly News

Blue Orange Blue Orange will soon release an abstract two player game by Bruno Faidutti. The game titled Attila gives[…]

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Meople News: The Glass Twisters' Guild

Meople News: The Glass Twisters’ Guild

27 June, 2013 Kai Weekly News

Watchtower Games Over the last weeks we’ve been talking a lot about Fallen, but if you missed it, here are[…]

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Bridge of Mostar

Meople News: South American Zombie Sea Monsters

30 May, 2012 Kai Weekly News

Portal Publishing Don’t you all know that moment? When the rules for a game you’re excited about are first revealed?[…]

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Meople News: Neolithic Drowned Goats

2 October, 2011 Kai Weekly News

This is our longest news post yet, with many new announcements for Essen and the rest of the year.  I’m[…]

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Dominion

Dominion

12 March, 2010 Kai Reviews

While Dominion inherits a lot from the TCG genre, it skips the whole “collectible” part and makes deck building part of the entertainment.

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Older Reviews

  • Odyssey -Wrath of Poseidon

    Nothing is easy when the gods are against you. Especially not getting home across the sea when the god in question is Poseidon. And even less when Poseidon is a friend from whom you just stole the last piece of pizza. That’s the setup of Odyssey – Wrath of Poseidon: up four players are Greek navigators on their way home, one player is Poseidon who feels slighted by the Greek’s victory at Troy. Together, they play an asymmetric deduction game.

  • Monty Python Fluxx

    Some people don’t like too much randomness in games. Those people better stop reading now, because we’re talking about Fluxx. Fluxx is slightly more random than getting up in the middle of the business meeting yelling “CAULIFLOWER” … while wearing a wombat suit. And this here is not just any Fluxx, iiiiiiiiit’s MontyPython’s Flying Fluxx Game!

  • Bora Bora

    Bora Bora, a peaceful place in the pacific ocean. Here men are handsome and elaborately tattooed, women are beautiful and do nothing but collect seashells on the beach and the gods can be swayed to help you with a simple fruit basket. At least, all that is the case in the newest game by Stefan Feld, a game of many difficult decision, evil dice, handsome men with tattoos and … you know the rest. A very intricate game where everything is somehow connected. Bora Bora.

  • CO2

    A game about global warming and green energy, so many things could potentially go wrong with that. It could be dry and boring. It could be preachy. It could be trying to be educational. Or it could be great game of economy and strategy where you have to balance your profits against the possibility of global environmental disaster. Which one is CO2?

  • Caravelas

    Caravelas takes you back to the age of exploration, when courageous men crossed the oceans in rather unsafe ways in search for wealth and glory.

  • Mascarade

    Mascarade is proof that a good game doesn’t need many components. With just 13 cards and some paper coins, Bruno Faidutti created an intense game of bluff and confusion that works for up to 13 players.

  • Hanabi

    A very unique card game in more than one way. You’re not only holding your cards the wrong way around, you’ll also be thinking about how you communicate in completely new ways. That’s not bad for a game that only takes 25 cards in the right order to win.

  • Canterbury

    Games where you build cities are not exactly new. But they rarely go into the logistics of it, things like “before you build a theater there, shouldn’t you supply food and water”? Canterbury goes into that part of building cities, but it doesn’t need complicated rules for it. Just make sure you build things in order and make sure you get the majorities in supplying city districts, because that’s how you win.

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