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Tag: DOOM

Meople News: Shadows over Lisbon

18 November, 2016 Kai Weekly News

Fantasy Flight Games We don’t usually report on the expansions for Living Card Games, mostly because there’s a new card[…]

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Older Reviews

  • Chrononauts

    Remember history lessons from school? Yeah, me neither. Too many dates to remember. So how about we just go and mix up history until it matches the answers that we thought were right?

  • Tzolk’in: The Mayan Calendar

    The Maya people had a very sophisticated calendar system, consisting of multiple counts with different lengths. One of these counts is the 260-day tzolk’in. It’s also the driving force in the game, everything is moved by the turning of the tzolk’in gear, and timing your actions to make the best use of that is essential.

  • Targi

    The Sahara desert. Wide, open spaces. You can travel for days without meeting another soul. So why is it that, when playing Targi, there are always people standing where I want to go? Always. Every single turn. But they are complaining about the same thing, so it’s perfectly balanced.

  • Greenland

    Greenland is a pretty hostile environment for human beings, and survival is at stake there every day. Not so much nowadays, but people have been living there since long before packaged food and electric heating. The game Greenland gives you some idea just how dangerous the place is: careful planning and good tactics will go a long way, but a bit of bad luck can still wipe out your people.

  • Flash Point: Fire Rescue

    When the call comes in, everything has to happen quickly. Slide down the pole, get on the truck and of you go. Yes, you can now experience the thrill of firefighting in a board game – minus the pole – in Indie Boards and Cards new cooperative game.

  • Sigismundus Augustus

    Long, deep and historical games are not uncommon, but they usually focus on war. Sigismundus Augustus goes a different route, it’s all about Polish Politics under the King with the game’s name. A completely different type of challenge, but just as tricky to win. But how much fun is history without bloodshed?

  • HOP!

    Marie Cardouat’s game illustrations have always been in a style fitting for beautiful children’s books, and that is still just as true in HOP!. Beyond the illustrations, the game’s story is equally made for kids. After finding a book describing a magical kingdom in the sky, the child heroes of HOP! decide that they have to see the realm of magical creatures living in the clouds for themselves. And once that decision is made, it is a matter of moments before they are floating into the sky, each carried by a handful of balloons. And just like that you’re in the middle of a dexterity game for the whole family, and prettier than pretty much any other game out there.

  • The Gallerist

    Once they get into gaming, most people discover their go-to designers at some point, the handful of designers who’s name is enough to make them buy a game. Vital Lacerda is one of my go-to designers, and so it was only with a slight hesitation that I took the big chunk of cash from my wallet to pay for the huge box that is The Gallerist. And I haven’t regretted the decision since, The Gallerist has exactly what I love Vital’s designs for: finely interwoven game mechanics that seem complex at first, maybe even convoluted, but reveal an elegant design underneath and meaningful, multi-dimensional decisions on every turn.

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