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Tag: Eldritch Horror: Strange Remnants

Meople News: Oktobertrolls

24 July, 2015 Kai Weekly News

Rio Grande Games Rio Grande Games has a long list of new releases coming up. We have previously talked about[…]

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Meople News: SPACE VIKINGS – did I really not use that title before?

Meople News: SPACE VIKINGS – did I really not use that title before?

4 July, 2015 Kai Weekly News

Alderac / Artipia Games The tour through Dice City, the coming game by Alderac and Artipia Games, continues with a[…]

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Meople News: Garden of Tiny Monsters

Meople News: Garden of Tiny Monsters

26 June, 2015 Kai Weekly News

Gamelyn Games Scott Almes’s Tiny Epic Kingdoms are about to become slightly larger and a good deal more epic with[…]

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Meople News: A Profitable Rebellion

10 May, 2015 Kai Weekly News

FryxGames We’ve seen many different ways to terraform Mars in FryxGames’s Terraforming Mars now. Now we get a little insight[…]

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Older Reviews

  • Oltre Mare

    Not every that has merchants as a theme need to be a complex trading game. On the contrary, Oltre Mare is a light game where you don’t worry about the price development of olive oil but instead need to think about the best use of your cards.

  • Alchemists

    Combining boardgames with mobile apps into a game that people actually want to play is the current Philosophers’ Stone and Holy Grail rolled into one for game designers and publishers. The Philosophers’ Grail, maybe. Previous attempts have had lukewarm success at best. But Alchemists is the first in a new wave of games with companion app, and it might just have found the magic formula how do it right.

  • Tichu

    Tichu may be the game that profited most from going on the intertubes so far: while it has been around since 1991, it was appearing on Brettspielwelt that made the name known to every gamer to ever be online. And deservedly so. While Tichu may look similar to any other card game you know, it’s quite a unique mix of trick-taking and shedding game, but gains most its fascination from being a team game.

  • Robo Rally

    Racing games often have a strong feeling of roll your dice and may the luckier one win. Not so Robo Rally. To triumph in this race, you’ll need a good sense of direction and an even better ability at planning your moves.

  • Codenames

    I still think Vlaada Chvátil has this little check list on his desk where he goes “Oh, here’s a genre I didn’t make a game in yet” and then just sets out to design a game for that genre. And whatever genre he picks, he’s good at it. The latest example of that is Codenames, a word association game. And if you think that word games are boring, like I did, then maybe Vlaada can change your mind.

  • Andromeda

    Anyone who grew up with a sibling will know the situation: there is ice cream, or cake, or something to be had, one of you had to split it and the other one would get first pick. As it turns out, that system not only works for ice cream but for exploring space ships as well, because that’s how you get your actions in Andromeda.

  • Bruges

    Stefan Feld is at it again, exploring the possibilities to combine luck and strategy in one game. This time, his exploration takes him to Belgium, the city of Bruges to be precise, where you build canals, work on your political career and, most important of all, make influential friends. But even those friends will have a hard time helping you when dice and cards are not your friends.

  • Blueprints

    “Light dice game” usually implies lots of rolling and very little influence over who wins the game in the end, it’s just whoever rolls better. Not so in Blueprints. There are many dice, sure enough, but you don’t roll them all that much and if you win or not depends less on how you roll them and more on how you use them.

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