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Tag: Eldritch Horror

Meople News: A Profitable Rebellion

10 May, 2015 Kai Weekly News

FryxGames We’ve seen many different ways to terraform Mars in FryxGames’s Terraforming Mars now. Now we get a little insight[…]

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Meople News: Mountains of Zombies

19 December, 2014 Kai Weekly News

Fantasy Flight Games The focus of Star Wars: Armada is capital ship combat, but it’s not a Star Destroyers only[…]

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https://www.meoplesmagazine.com/2014/11/24/meople-news-artifacts-of-the-old-ones/

Meople News: Artifacts of the Old Ones

24 November, 2014 Kai Weekly News

Sorry for the late and short news post, there were things that prevented me from finishing it last week. On[…]

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Meople News: Eat Eldritch Sushi if you dare

3 October, 2014 Kai Weekly News

Spielworxx / Stonemaier Games A German edition of Stonemaier Games dystopic worker placement game Euphoria: Build a better Dystopia is[…]

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Meople News: The TV Program of Madness

22 August, 2014 Kai Weekly News

Fantasy Flight Games Very few people would consider more Star Wars games a bad thing, even less so when it’s[…]

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Meople News: Eldritch Blue Relics

2 May, 2014 Kai Weekly News

So this week’s new post are a bit Fantasy Flight focused. Oh, who am I kidding, Fantasy Flight is what[…]

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Meople News: Snake God on a Plane

29 March, 2014 Kai Weekly News

Hans im Glück One of the most popular, classic eurogames is coming back. Hans im Glück are currently looking for[…]

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Meople News: Two Rooms on a Space Station

8 November, 2013 Kai Weekly News

Flatlined Games Bruno Faidutti announced on his blog that Space Station Argo, a game he and Serge Laget created about[…]

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Meople News: Insectoid Powerplay

2 November, 2013 Kai Weekly News

Gen 42 After a long time of silence, Gen 42 announced another expansion for their amazing strategy game Hive: the[…]

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Meople News: The Doctor’s Wrath

19 October, 2013 Kai Weekly News

Fantasy Flight Games The Diskwars combat system is one of the most quirky I know: your units are all printed[…]

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Older Reviews

  • Machi Koro

    City building games don’t have to be big and complex, Machi Koro proves that. All you need to build your city are two dice, some cards and about half an hour of time. You couldn’t take anything away from this game and still call what is left a game. But even being that light, Machi Koro is published and popular in more countries than most games ever see.

  • Discworld: Ankh-Morpork

    Space. The Final Frontier. These are the adventures of giant turtle Great A’tuin, her four elephant companions standing on her shell and the millions of people living on the world they carry. This is the Discworld, and that muddy brown spot over there is Ankh-Morpork, home to a million people and more drama than any other city in the multiverse.

  • Alchemists

    Combining boardgames with mobile apps into a game that people actually want to play is the current Philosophers’ Stone and Holy Grail rolled into one for game designers and publishers. The Philosophers’ Grail, maybe. Previous attempts have had lukewarm success at best. But Alchemists is the first in a new wave of games with companion app, and it might just have found the magic formula how do it right.

  • 7 Wonders: Babel

    7 Wonders is still one of the most popular games out there. Simple rules, quick to play even with 7 players, different every time you play. It’s no wonder the expansions keep coming. They might not necessarily improve the game, just because it’s very good already, but they add enough to keep 7 Wonders interesting even after many, many games played. Babel is the latest expansion, and the one that changes the game the most yet.

  • Onirim

    Every night when you go to sleep, your mind gets lost in the Dream Labyrinth. It will wander there for a while and then get back to you in time to wake up. Unless, of course, you are one of the Dreamwalker, for them it’s a fight to return every night, having to find the eight oneiric doors first, chased by nightmares. And they are all alone – or sometimes with one more companion – with the risk of never waking up.

  • Tokaido – Collectors’ Edition

    Usually, when a game is about traveling a road, you win by arriving first at the destination. Of course racing is fun, but it’s not the only way to travel. Sometimes, going slowly and enjoying the trip is what you should be doing. Antoine Bauza’s Tokaido rewards that type of travel, here the winner is the player who had the richest experience along the way. That makes Tokaido very different from a racing game, and in the best way, too.

  • Prêt-à-Porter

    The world of fashion is not a usual setting for boardgames, but Prêt-à-Porter nails it on the first try. It was nominated for Polish Game of the Year this year, and this year the whole world can enjoy the English edition.

  • Havana

    Havana is a card game with some extra goodies. The goal is to restore the city of Havana to its pre-revolution glory. Action cards are a valuable resource because, once discarded, they only come back when you used them all. Turn order play a big role and is not easy to manage. And worst of all, it’s tied to the actions you can take.

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