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Tag: Firefly: Out to the Black

Meople News: 15 Eldritch Minutes

8 August, 2013 Kai Weekly News

ToyVault I have good news, bad news and, bad news about Firefly: Out To The Black for y’all. The good[…]

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Meople News: The Rat Command

6 June, 2013 Kai Weekly News

Level 99 Games Here are some more preview cards for the quick-and-dirty free-for-all card brawl Seven-Card Slugfest, available end of[…]

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Meople News: Once upon a Coffee

Meople News: Once upon a Coffee

14 March, 2013 Kai Weekly News

Atlas Games You know you’re doing your online boardgame show right when game publishers create expansions with you in it[…]

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Older Reviews

  • Dungeon Fighter

    Dungeon crawler games tend to be dice rolling festivals: you find a monster, you throw a die and either you die or the monster dies. Dungeon Fighter is not so different from that, only now you throw the dice on a target, and whether you hit or not is much more important than what face the die shows.

  • Mush! Mush! – Snow Tails 2

    Five years ago, the Lamont Brothers created a racing game with an uncommon setting. Snow Tails wasn’t about racing cars, motorcycles, speedboats or spaceships, it was about racing dog sleds. This year, they’ve returned to mushing with Mush! Mush! – Snow Tails 2, a new racing game that uses the same basic mechanics but is different enough to make it exciting again. And, as you expect from Fragor Games, it looks great as well.

  • K2

    Mountaineering is not much used as a theme in boardgames. After trying K2, I really wonder why because it’s tense, exciting and deadly. There are no empty moves here, every turn has important decisions. A worthy nominee for Kennerspiel des Jahres 2012?

  • The Game

    This is the game you will never find on Google. Because the name of the game is The Game, and that’s just not very distinctive. The Game is a cooperative card game that was nominated for the 2015 Spiel des Jahres. It’s small and abstract, but that doesn’t say anything about how much fun it is.

  • Copycat

    What comes out when you take two popular games, add some dashes of more games, and then run that mix through a cocktail shaker? That’s what Friedemann Friese wanted to know when he created Copycat from odds and ends of the Top Ten games on BoardGameGeek. And what came out … well, read for yourself.

  • 7 Wonders

    Despite what the title implies, 7 Wonders is not a civilisation building game but a very strategic card game that only reveals it’s depth after a few plays, and then some. Enough to win awards left, right and centre. And the best part? You can play in 30 minutes!

  • Northwest Passage Adventures

    The way from Europe to the western coast of the US and Canada used to be one of the hardest. You either unloaded everything and travelled by land, or you went all the way around Cape Horn, at the tip of South America. Not a fun trip. There had long been speculation that a passage exists around the north of the continent, but many set out to find it, and for a long time they returned without success. And then, when someone finally managed to go all the way by boat, it still was hard, and dangerous, and the Panama Canal opened just a few years later. But they did find the Northwest Passage. And so can you.

  • Blueprints

    “Light dice game” usually implies lots of rolling and very little influence over who wins the game in the end, it’s just whoever rolls better. Not so in Blueprints. There are many dice, sure enough, but you don’t roll them all that much and if you win or not depends less on how you roll them and more on how you use them.

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