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Tag: Flash Point: Fire Rescue – Extreme Danger

Meople News: Burning Trains on Fire

21 March, 2013 Kai Weekly News

Portal Publishing You probably noticed in the review that we really liked Robinson Crusoe: Adventure on the Cursed Island, but[…]

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Older Reviews

  • Tokaido – Collectors’ Edition

    Usually, when a game is about traveling a road, you win by arriving first at the destination. Of course racing is fun, but it’s not the only way to travel. Sometimes, going slowly and enjoying the trip is what you should be doing. Antoine Bauza’s Tokaido rewards that type of travel, here the winner is the player who had the richest experience along the way. That makes Tokaido very different from a racing game, and in the best way, too.

  • CO2

    A game about global warming and green energy, so many things could potentially go wrong with that. It could be dry and boring. It could be preachy. It could be trying to be educational. Or it could be great game of economy and strategy where you have to balance your profits against the possibility of global environmental disaster. Which one is CO2?

  • Shakespeare: The Bard Game

    Some games are not created to entertain boardgamers, they are made to add some spice to some other hobby – usually, those games are either trivia games or roll-and-move races. Shakespeare: The Bard Game goes beyond that and creates an actual game around those two elements.

  • Milestones

    The Plains of Triangles. Undiscovered land. With nothing but a cart full of milestones and a group of builders we set out to bring civilization to the uninhabitet land. We’re not really going anywhere, but we put the infrastructure in place for the people that come after us, that will settle the Plains of Triangles and will go somewhere.

  • Quarto

    An abstract strategy game by Gigamic from 1991. The rules are explained in about 2 minutes, but that doesn’t mean the game is easy to play. Expect to put some brain juice in order to win.

  • The Dwarf King

    Dwarves, Goblins and Knights are all united in a trick-taking card game that sounds easy and simple, there’s not even a trump colour. But The Dwarf King has changing scoring rules, wacky special cards and the best illustrations I’ve seen in a card game recently.

  • 1984: Animal Farm

    The new world leaders after the 1984 revolution: Pandas, Eagles, Frogs, Bears and Pigs. You may or may not be surprised to learn that, other than the species, nothing has changed. The world is struggling in a five-way Cold War, permanently on the brink of thermonuclear destruction, and your goal in this game is not to save the world and bring lasting peace – except maybe by eliminating the competition. 1984: Animal Farm may be one of the games least conductive to maintaining friendship since Diplomacy.

  • Alchemists

    Combining boardgames with mobile apps into a game that people actually want to play is the current Philosophers’ Stone and Holy Grail rolled into one for game designers and publishers. The Philosophers’ Grail, maybe. Previous attempts have had lukewarm success at best. But Alchemists is the first in a new wave of games with companion app, and it might just have found the magic formula how do it right.

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Older Reviews

  • Spellbound

    The Master Wizards all told you, don’t mess with Baba Yaga. But of course you wouldn’t listen, she is only one witch, what could she possibly do to you. And now you find yourself in the Wilderness, a few days missing from your memory and horribly disfigured, with parts of your body shrunken and grown completely out of proportion. And not in a way that you’d find advantageous. Your only way back to full humanoidity goes through Baba Yaga.

  • Istanbul

    The second nominee for this year’s Kennerspiel des Jahres, Istanbul makes you run around the bazaar district of the titular city in a desperate search for rubies. Why rubies, you ask? No idea, to be honest, but as the game progresses it turns into a frantic search for your lost assistants, anyway. Leaving your assitants behind to work, then gathering them up again and leaving them somewhere else, that’s the core of Istanbul.

  • AquaSphere

    Stefan Feld is back, and he’s taking us on a trip under the sea this time. Because it’s better down where it’s wetter. But you won’t have time to watch the singing and dancing crustaceans, there’s science to be done. You only have two people working for you, an Engineer and a Scientist, but together with their swarm of robots they will do science, collect crystals and catch invading octopodes.

  • Metropolys

    Metropolys – easily recognised as one of Ystari’s games by the trademark Y – is an auction game with not too complex rules but some interesting scoring trade-offs. It also features a very unique and appealing artistic style.

  • Caravelas

    Caravelas takes you back to the age of exploration, when courageous men crossed the oceans in rather unsafe ways in search for wealth and glory.

  • Escape: The Curse of the Temple

    Year2012PublisherQueen GamesAuthorKristian Amundsen ØstbyPlayers1 – 5Age8 – 199Time10StrategyLuckInteractionComponents & DesignComplexityScore The noise is deafening as the floor under our feet collapses.[…]

  • Bang!

    Welcome to the Wild West! You might not want to get to comfortable on your horse and take some cover behind that barrel there, the west is particularly wild today. Not only is everyone shooting everyone else, no one is even sure who is on their side. But in a real Western, that matters less than putting lead in the air, so get shooting.

  • Fields of Arle

    Fields of Arle is Uwe Rosenberg’s love letter to the home of his ancestors, East Frisia and especially the village of Arle. It’s a worker placement game that is unusual in not allowing more than two players, but is equally unusual in the number of options you have and factors to consider. It’s a big game, a long game, and a game that brings many aspects of medieval Frisia to life.

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