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Tag: Fleets – The Pleiad Conflict

Meople News: A Matter of Steel and Feathers

Meople News: A Matter of Steel and Feathers

31 August, 2015 Kai Weekly News

Days of Wonder A new map pack expansion for Ticket to Ride will be available from Days of Wonder in[…]

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Meople News: Space and a Witch

Meople News: Space and a Witch

24 August, 2015 Kai Weekly News

WizKids This news item gives us the geek shivers in a good way: Vlaada Chvátil’s fantasy boardgame Mage Knight will[…]

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Meople News: Oktobertrolls

24 July, 2015 Kai Weekly News

Rio Grande Games Rio Grande Games has a long list of new releases coming up. We have previously talked about[…]

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Meople News: A Flock of Turtles

17 July, 2015 Kai Weekly News

IDW Games Kevin Wilson has been pretty busy recently, and now there’s another game he’s working on for IDW Games[…]

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Meople News: An Alien Quilt

20 September, 2014 Kai Weekly News

Blackrock Edition French publisher Blackrock Editions is taking preorders for their two Essen releases. The first, Prohis, is a bluffing[…]

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Meople News: Blood, contagion and other things fun

13 June, 2014 Kai Weekly News

This week’s news are, unfortunately and disappointingly, incomplete because of technical difficulties. Feedly, the online RSS reader of my choice,[…]

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Meople News: Conquest of the Mad Dinosaur

21 March, 2014 Kai Weekly News

Witty Editions Real-time strategy game is not something I usually associate with boardgames, but it’s the description Witty Editions use[…]

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Older Reviews

  • Anno Domini

    Although we do like our deep, strategic games, not all games have to be that to be fun. In fact, when done well, even very simple games involving trivia knowledge can be a ton of fun.

  • Rococo

    Games about making dresses are a tough sell. Between games about conquest, economic success and survival, tailoring just doesn’t compare. So to stand out, a game about making ballroom gowns needs to excel in other areas. Having well linked games mechanics and a new take on deck-building might do the trick for Rococo.

  • Sleuth

    Unusually for a detective game, in Sid Sackson’s Sleuth you won’t care at all for the whodunnit. Your real focus is the whatismissing. And if you played any other of Sackson’s games before, you will already expect that figuring out even that is going to take some brain-sweat. And you’re perfectly right with that expectation, too.

  • Eight-Minute Empire

    Even the most insane, megalomanic despot will usually plan for a few months of war to conquer the whole world. Eight minutes is optimistic, to say the least. But that’s exactly what you’re going to do in Eight-Minute Empire: carve your name into the world, in mile high letter, in eight to twenty minutes. That’s shorter than your court-appointed painter will take to paint your regal countenance.

  • Tichu

    Tichu may be the game that profited most from going on the intertubes so far: while it has been around since 1991, it was appearing on Brettspielwelt that made the name known to every gamer to ever be online. And deservedly so. While Tichu may look similar to any other card game you know, it’s quite a unique mix of trick-taking and shedding game, but gains most its fascination from being a team game.

  • AquaSphere

    Stefan Feld is back, and he’s taking us on a trip under the sea this time. Because it’s better down where it’s wetter. But you won’t have time to watch the singing and dancing crustaceans, there’s science to be done. You only have two people working for you, an Engineer and a Scientist, but together with their swarm of robots they will do science, collect crystals and catch invading octopodes.

  • Blueprints

    “Light dice game” usually implies lots of rolling and very little influence over who wins the game in the end, it’s just whoever rolls better. Not so in Blueprints. There are many dice, sure enough, but you don’t roll them all that much and if you win or not depends less on how you roll them and more on how you use them.

  • The Dwarf King

    Dwarves, Goblins and Knights are all united in a trick-taking card game that sounds easy and simple, there’s not even a trump colour. But The Dwarf King has changing scoring rules, wacky special cards and the best illustrations I’ve seen in a card game recently.

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