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Tag: Foundations of Rome

Meople News: Oath to the Cosmos

17 January, 2020 Kai Weekly News

Ares Games Vampires are not especially social in most stories. If there is more than one vampire, they are more[…]

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Older Reviews

  • Big Badaboom!

    Goblins no have bombs. That no good. Goblins need bombs. You Goblins will see bombs, will look at bombs, will learn bombs? Why? Because Big Boss Necromancer Goblin say, that why. Go learn bomb, not worry if bomb explode, Big Boss bring you back, no problem.

  • The Gallerist

    Once they get into gaming, most people discover their go-to designers at some point, the handful of designers who’s name is enough to make them buy a game. Vital Lacerda is one of my go-to designers, and so it was only with a slight hesitation that I took the big chunk of cash from my wallet to pay for the huge box that is The Gallerist. And I haven’t regretted the decision since, The Gallerist has exactly what I love Vital’s designs for: finely interwoven game mechanics that seem complex at first, maybe even convoluted, but reveal an elegant design underneath and meaningful, multi-dimensional decisions on every turn.

  • Thunderstone Advance: Numenera

    Fantasy, in board games, often means “inspired by Dungeons & Dragons”. Until now, that was true for Thunderstone as well. But the Numenera RPG, and the Thunderstone box based on it, offers a very, very different brand of fantasy. You’d be happy to find something as simple as a dragon here.

  • Tichu

    Tichu may be the game that profited most from going on the intertubes so far: while it has been around since 1991, it was appearing on Brettspielwelt that made the name known to every gamer to ever be online. And deservedly so. While Tichu may look similar to any other card game you know, it’s quite a unique mix of trick-taking and shedding game, but gains most its fascination from being a team game.

  • Codenames

    I still think Vlaada Chvátil has this little check list on his desk where he goes “Oh, here’s a genre I didn’t make a game in yet” and then just sets out to design a game for that genre. And whatever genre he picks, he’s good at it. The latest example of that is Codenames, a word association game. And if you think that word games are boring, like I did, then maybe Vlaada can change your mind.

  • Copycat

    What comes out when you take two popular games, add some dashes of more games, and then run that mix through a cocktail shaker? That’s what Friedemann Friese wanted to know when he created Copycat from odds and ends of the Top Ten games on BoardGameGeek. And what came out … well, read for yourself.

  • Broom Service

    Potion delivery is big business. A bit like pizza delivery, only with more magic, and on broomsticks. That is your business in Broom Service, but the competition is tough and you won’t have time to let your brooms cool down before the day is over. So keep a close eye on what your opponents are doing and use your witches and druids to deliver the most potions before the game is over.

  • Bohemian Villages

    Ah, Bohemia, land of the dice, where the fate of whole families hinges on a few rolls of the metaphorical bones. The locals didn’t mention anything about that when we passed through on our vacation, but it’s probably one of those things you don’t discuss with outsiders. Being a village boy myself, I can relate to that. When someone passed through our village, we also didn’t tell him who’s life had been ruined by the dice. But in Bohemia, or at least in Reiner Stockhausen’s Bohemian Villages, the dice have a much more direct influence on the not-quite-meeple-people’s lives. The dice decide what career they can take and sometimes to which village they have to move.

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