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Tag: Get Lucky

Meople News: The Doctor’s Wrath

19 October, 2013 Kai Weekly News

Fantasy Flight Games The Diskwars combat system is one of the most quirky I know: your units are all printed[…]

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Older Reviews

  • The Kingdoms of Crusaders

    The Crusades, the attempt to conquer Jerusalem for Christianity, were a bloody period of war. They’re a prime setting for wargames – I’m sure a few have been made – but finding a card game in the setting did surprise me. With a unique illustration style and a simple area majority mechanic, it’s an unusual take on the Crusades.

  • The Gallerist

    Once they get into gaming, most people discover their go-to designers at some point, the handful of designers who’s name is enough to make them buy a game. Vital Lacerda is one of my go-to designers, and so it was only with a slight hesitation that I took the big chunk of cash from my wallet to pay for the huge box that is The Gallerist. And I haven’t regretted the decision since, The Gallerist has exactly what I love Vital’s designs for: finely interwoven game mechanics that seem complex at first, maybe even convoluted, but reveal an elegant design underneath and meaningful, multi-dimensional decisions on every turn.

  • Hanabi

    A very unique card game in more than one way. You’re not only holding your cards the wrong way around, you’ll also be thinking about how you communicate in completely new ways. That’s not bad for a game that only takes 25 cards in the right order to win.

  • Among Nobles

    Building a dynasty of nobles, how much drier can the concept of a game possibly sound. Have children, marry them to other families, repeat until rich and and famous. I was happy to find out that this prejudice was dead wrong. Despite its theme, Among Nobles is anything but dry, it has a great balance of simple rules, strategic decision and player interaction.

  • Shakespeare: The Bard Game

    Some games are not created to entertain boardgamers, they are made to add some spice to some other hobby – usually, those games are either trivia games or roll-and-move races. Shakespeare: The Bard Game goes beyond that and creates an actual game around those two elements.

  • Pandemic

    Once again, the world is in dire need of saving. But this time it is not dragons, space aliens or even the other players around the table that it needs saving from. It’s diseases – plural.

  • Canterbury

    Games where you build cities are not exactly new. But they rarely go into the logistics of it, things like “before you build a theater there, shouldn’t you supply food and water”? Canterbury goes into that part of building cities, but it doesn’t need complicated rules for it. Just make sure you build things in order and make sure you get the majorities in supplying city districts, because that’s how you win.

  • Tombouctou

    Tombouctou from 1993 thematically sounds like a caravan trading game, but it turns out to be a deduction game where you protect your cargo from thieves by figuring out where they strike first.

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