Skip to content
Meople's Magazine

Boardgame talk for Meeple & People

  • Home
  • Reviews
    • Video Reviews
    • Abstract Games
    • Auction Games
    • Card Games
    • Cooperative Games
    • Deduction games
    • Dice games
    • Family Games
    • Negotiation Games
    • Strategy Games
    • Worker-placement Games
    • All reviews
  • Articles
    • Meeplepedia
    • Nostalgia
    • First impressions
    • Meople Comics
    • All articles
  • News
  • About us
  • FAQ
  • Contact

Tag: Gindi

Meople News: Highland Foxes

14 August, 2020 Kai Weekly News

Kolossal Games Kolossal Games’ sandbox western adventure Western Legends will soon enter its final chapter. The second expansion Blood Money[…]

Read more

Meople News: Underground Dive Fashion

12 July, 2019 Kai Weekly News

Spielworxx Of all German traditions the Journeyman Years are one of my favorite. Until the early 1900s when a craftsperson[…]

Read more
  • View meoplesmagazine’s profile on Facebook
  • View meoplesmagazine’s profile on Twitter
  • View meoplesmagazine’s profile on Instagram
  • View ../meoplesmagazine’s profile on YouTube
  • View meoplesmagazine’s profile on Google+
  • View meoplesmagazine’s profile on Flickr

Tweet the Meeple

My Tweets

Older Reviews

  • Sleuth

    Unusually for a detective game, in Sid Sackson’s Sleuth you won’t care at all for the whodunnit. Your real focus is the whatismissing. And if you played any other of Sackson’s games before, you will already expect that figuring out even that is going to take some brain-sweat. And you’re perfectly right with that expectation, too.

  • Concept

    Do word guessing games all feel the same to you? I can promise you, this one won’t. You’ll still be guessing words, it wouldn’t be a word guessing game otheriwse. But how those words are explained for you to guess is new and, actually, pretty awesome.

  • Copycat

    What comes out when you take two popular games, add some dashes of more games, and then run that mix through a cocktail shaker? That’s what Friedemann Friese wanted to know when he created Copycat from odds and ends of the Top Ten games on BoardGameGeek. And what came out … well, read for yourself.

  • Village

    Village is a medieval countryside life simulator. Only it cuts away the boring 99% of it and lets you make the decisions that shape your fameeply’s lives. Should the new kid learn a craft? Go into politics? Maybe go and see the world. Everything is possible, and everything might earn you a spot in the village chronice – or in an unmarked grave.

  • Milestones

    The Plains of Triangles. Undiscovered land. With nothing but a cart full of milestones and a group of builders we set out to bring civilization to the uninhabitet land. We’re not really going anywhere, but we put the infrastructure in place for the people that come after us, that will settle the Plains of Triangles and will go somewhere.

  • Council of Four

    Some countries just don’t manage to form a stable government, but the unnamed kingdom of Council of Four is ridiculous even by those standards. Influential merchants, the players, exchange councilmen in any way that best serves their interest. If the current council can’t be bullied into writing a business permit, they just replace them. And whoever does that best wins the game.

  • Spellbound

    The Master Wizards all told you, don’t mess with Baba Yaga. But of course you wouldn’t listen, she is only one witch, what could she possibly do to you. And now you find yourself in the Wilderness, a few days missing from your memory and horribly disfigured, with parts of your body shrunken and grown completely out of proportion. And not in a way that you’d find advantageous. Your only way back to full humanoidity goes through Baba Yaga.

  • Kill Doctor Lucky

    “Kill Doctor Lucky” is not only the name of the game, it’s also the only victory condition. Be the first to strike down the old academic in this fun little filler game.

RSS Unknown Feed

WordPress Theme: Poseidon by ThemeZee.