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Tag: Gizmos

Belize Barrier Reef Reserve System

Meople News: Welsh Adventurers’ Forum

6 July, 2018 Kai Weekly News

Alderac Hey, you know two more things coming to Thunderstone Quest with the Back to the Dungeon expansion? Swarm Monsters[…]

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Older Reviews

  • Sleuth

    Unusually for a detective game, in Sid Sackson’s Sleuth you won’t care at all for the whodunnit. Your real focus is the whatismissing. And if you played any other of Sackson’s games before, you will already expect that figuring out even that is going to take some brain-sweat. And you’re perfectly right with that expectation, too.

  • Thunderstone Advance: Numenera

    Fantasy, in board games, often means “inspired by Dungeons & Dragons”. Until now, that was true for Thunderstone as well. But the Numenera RPG, and the Thunderstone box based on it, offers a very, very different brand of fantasy. You’d be happy to find something as simple as a dragon here.

  • Sapiens

    The year is god-knows-when BCE. The first people are spreading across the plains and forests looking for two things: food and shelter. Their most important tool in this dangerous voyage are Dominoes-like tiles they use to map out the surroundings. Okay, no, they didn’t really do that. You do that when playing Sapiens, map out the territory for your tribe to prosper.

  • Codinca

    Abstract games don’t have to be long and complex to be good, Codinca shows that it’s perfectly possible to make am abstract that you can teach in five minutes, play in thirty, and still have a great time the whole time.

  • Rattus

    Of all the animals out there, rats and their fleas are the only ones that managed to bring humanity to something that could have become an extinction event: the Black Death. Rattus lets you relive those fun days in the Middle Ages.

  • The Dwarf King

    Dwarves, Goblins and Knights are all united in a trick-taking card game that sounds easy and simple, there’s not even a trump colour. But The Dwarf King has changing scoring rules, wacky special cards and the best illustrations I’ve seen in a card game recently.

  • Andromeda

    Anyone who grew up with a sibling will know the situation: there is ice cream, or cake, or something to be had, one of you had to split it and the other one would get first pick. As it turns out, that system not only works for ice cream but for exploring space ships as well, because that’s how you get your actions in Andromeda.

  • Ad Astra

    Ad Astra is not quite a board game, it skips the concept of a game board and makes the table top the playing area. There is some mechanics from Settlers of Catan there, some from Puerto Rico and a bit from Robo Rally, all combined to a delicious mix

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