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Tag: Goblins Drool Fairies Rules

Preah Vihear

Meople News: The Fairyist Party of Middle Earth

5 June, 2012 Kai Weekly News

Alderac Entertainment I’ve always wondered this about fantasy games: all those monsters we kill carry magical weapons, enchanted armor and[…]

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Older Reviews

  • Forbidden Island

    Thousands of years ago, the Archaean empire was at the height of its power. They created four artefacts that could control the very elements. But power, as everyone learns sooner or later, is no guarantee for survival. And so it is, a long time later, a small group of modern-day adventurers that set out to retrieve the legendary treasures from the Forbidden Island.

  • Elder Sign

    The city of Arkham just doesn’t get a break. When it’s not monsters in the street, it’s a Great Old One at the museum. And it’s the same people that have to mop up the mess again and play YAHTZEE AGAINST CTHULHU!
    Yeah, sounds weird, I know. But bear with me, it’s actually a lot of fun.

  • Linja

    A very short game, with rules that can be explained in about two minutes, materials you can carry in your coat pocket that still manages to look good and offers some depth? It does exist, and it’s called Linja.

  • Sushi Go!

    Contrary to most places you go to eat now, modern sushi was originally a type of fast food if Wikipedia is to be believed. It’s thus very fitting that Sushi Go! is a fast food type of game: you play it quickly, with no preparation needed, and then you go back for a second helping. Unlike fast food, however, you don’t have to feel guilty after Sushi Go!, it makes you neither fat nor sick, only entertained.

  • Theseus: The Dark Orbit

    In space, no one can hear you scream. Which is a shame, because the frustrated screams of your opponents really are fun. And you’d have plenty of opportunity to hear them in Theseus: The Dark Orbit if it wasn’t set in space. A simple movement rule that gives your opponent the chance to influence where you can and can’t go is the basis for a tense science fiction game that would have Sigourney Weaver seriously worried about her chance to survive.

  • Final Frontier

    Expensive game components, the final frontier for board game publisher. These are the games of Victory Point Games. Their continuing mission: to bring you new games, to seek out new authors, new genres, to boldly ship their games in a ziploc bag.
    You guessed it, Final Frontier is a science fiction game that keeps referencing a certain TV series. But is a good theme and paper components in a ziploc game enough to make a great game?

  • Viticulture

    Move to Italy, by a vineyard, grow wine, that’s not a plan that appeals to me. But put the same thing in a boardgame and suddenly I’m interested. Viticulture is a classic worker placement game about running a vineyard, from growing to selling wine, while giving tours and entertaining visitors on the side.

  • Race for the Galaxy

    Not the newest game we reviewed recently, Race for the Galaxy was first published in 2007. It’s still a very good and popular game, though and with the new expansion Alien Artifacts coming later this year now is a good time to have a look at it.

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Older Reviews

  • Blueprints

    “Light dice game” usually implies lots of rolling and very little influence over who wins the game in the end, it’s just whoever rolls better. Not so in Blueprints. There are many dice, sure enough, but you don’t roll them all that much and if you win or not depends less on how you roll them and more on how you use them.

  • Tichu

    Tichu may be the game that profited most from going on the intertubes so far: while it has been around since 1991, it was appearing on Brettspielwelt that made the name known to every gamer to ever be online. And deservedly so. While Tichu may look similar to any other card game you know, it’s quite a unique mix of trick-taking and shedding game, but gains most its fascination from being a team game.

  • Patchwork

    Uwe Rosenberg is well known for his deep, complex games like Agricola, Glass Road or Fields of Arle. But those are not all he does, he’s equally skilled at small and deceptively simple looking games. In this one, you don’t have to feed your starving farmers, you don’t work and pray in a monastery, you don’t even sell your vegetables at the gates of Loyang. All you have to do is simply make a patchwork blanket.

  • Maximum Throwdown

    Are you one of those people that throw down their cards in anger when they lose a game? Well, in this one you throw down your cards OR you lose the game.

  • Coerceo

    Abstract strategy games for two players. There are many of them already, you could think that all the good ideas have been done. And then a game like Coerceo comes along, completely redefines how you use the board in a classic black-vs-white abstract game and is all fresh and exciting. You should never consider a genre complete, there are always great ideas still to be dicovered.

  • Fields of Arle

    Fields of Arle is Uwe Rosenberg’s love letter to the home of his ancestors, East Frisia and especially the village of Arle. It’s a worker placement game that is unusual in not allowing more than two players, but is equally unusual in the number of options you have and factors to consider. It’s a big game, a long game, and a game that brings many aspects of medieval Frisia to life.

  • Kingpin

    Kingpin is a two-player strategy game about crime syndicates at war: with limited time, space and people you try to overrun the enemy’s HQ or take control of the central No Man’s Land. It’s not as easy as it sounds, there is more thinking involved than you might expect.

  • Ca$h’n’Gun$

    We all have played Cops and Robbers as kids. Pretty much all of us forgot the simple joy of pointing a toy gun at our friends and yelling "Bang! Bang! You’re dead!" Cash’n’Guns skips the cops for most of the game. but the robbers and toy guns are there.

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