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Tag: Grand Austria Hotel

Meople News: Who run Krakentown?

30 October, 2020 Kai Weekly News

Ion Game Design / Sierra Madre Games Two new games, one Kickstarter, that’s new this week from Ion Game Design.[…]

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Meople News: Insect Taxies

Meople News: Insect Taxies

28 September, 2015 Kai Weekly News

Greater than Games Many games let you invade and settle some remote island, assimilate the natives and drive out the[…]

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Older Reviews

  • Patchwork

    Uwe Rosenberg is well known for his deep, complex games like Agricola, Glass Road or Fields of Arle. But those are not all he does, he’s equally skilled at small and deceptively simple looking games. In this one, you don’t have to feed your starving farmers, you don’t work and pray in a monastery, you don’t even sell your vegetables at the gates of Loyang. All you have to do is simply make a patchwork blanket.

  • The X-Files

    It’s safe to say that The X-Files was one of the most popular TV series created to date. (Or maybe still is, with the 2016 revival mini series ending on a huge cliffhanger.) So finding a new The X-Files boardgame published 13 years after the last episode of the original series was aired wasn’t a big surprise. There are millions of people out there with nostalgia for agents Mulder and Scully digging up alien conspiracies, and nostalgia sells. If you know me, then you know that’s why I’m skeptical towards licensed games in general. Nostalgia sells irrespective of quality. But there are good games made on a license, so lets see what side of that spectrum Kevin Wilson’s The X-Files falls on.

  • Potion Explosion

    The Horribilorum Sorcery Academy for Witty Witches and Wizards, yet another institute of magical learning that not only ignores safety procedures, it’s probably using the handbook to start a fire. This time, students have to sit their Potions exam with ingredients from a rickety, old ingredient dispenser and a professor that actively encourages them to cause explosions in that thing and to drink their own potions they just created to see if they work. Realistically, this game is not about winning, it’s about surviving!

  • Heroes

    Wizards never live in peace. Wherever they meet, they fight. Heroes is another game to prove this simple fact, and it packs the excitement of a real-time game into the wizard duel, because players roll at the same time, trying to collect the energy to cast a spell before their opponent does.

  • Mundus Novus

    Mundus Novus is, despite its trade with the new world theme, a light set collection game with a complex(ish) trading mechanic and a bit of card based progress.

  • 7 Wonders: Cities

    The second expansion for Antoine Bauza’s Kennerspiel des Jahres is 7 Wonders: Cities, and it’s all about Peace and Money. Or maybe Peace and Theft. With two new wonders, 9 new cards per age, new guilds and new leaders, the expansion mixes things up a bit.

  • Big Badaboom!

    Goblins no have bombs. That no good. Goblins need bombs. You Goblins will see bombs, will look at bombs, will learn bombs? Why? Because Big Boss Necromancer Goblin say, that why. Go learn bomb, not worry if bomb explode, Big Boss bring you back, no problem.

  • Chrononauts

    Remember history lessons from school? Yeah, me neither. Too many dates to remember. So how about we just go and mix up history until it matches the answers that we thought were right?

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