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Tag: Grey Fox Games

Meople News: Lost Hops, Veiled Cabbage

16 October, 2020 Kai Weekly News

Boardcubator Project L by Boardcubator is a fun mix of mechanisms. It’s a puzzle game with similarities to Ubungo where[…]

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Meople News: Arcane Firewolfs

7 August, 2020 Kai Weekly News

Bezier Games Bigger and hairier than ever before, Bezier Games are on Kickstarter with a new Werewolf game. This one[…]

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Meople News: The Peace of Dog Forest

12 April, 2020 Kai Weekly News

Indie Boards & Cards Many times before the Kodama tree spirits have held their competition who could shepherd the more[…]

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Meople News: Fish of Clay

25 January, 2020 Kai Weekly News

Winsmith Games 10 Gallon Tank, a Kickstarter by Winsmith Games, is quick game with an unassuming theme: Collect the most[…]

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Meople News: The Lying Tiles of Yedo

13 September, 2019 Kai Weekly News

Game Brewer Andreas Steding’s Gùgong was a fresh breeze in the worker placement genre last year, all through the magic[…]

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Meople News: Curse of the Black Phoenix

18 January, 2019 Kai Weekly News

Queen Games Now on Kickstarter is the first expansion for last year’s Spiel des Jahres nominee Luxor. What makes the[…]

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Meople News: Untamed Imperial Reavers

9 November, 2018 Kai Weekly News

Grey Fox Games The time of Champions is over. Bring in the Reavers. Reavers of Midgard is Grey Fox Games’s[…]

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Meople News: Spirit of the Heist

24 February, 2018 Kai Weekly News

Final Frontier Games I’ll admit that I’m easy to please about halfway: Just have enough meeples in your game. The[…]

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Meople News: Edge of the Red Abyss

12 January, 2018 Kai Weekly News

SchilMil Games Here’s another character you’ll meet in Auztralia, SchilMil Games’s game about the late discovery of Australia in a[…]

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Meople News: In the Orchestral Cave

Meople News: In the Orchestral Cave

17 February, 2017 Kai News

Lookout Games Dwarfs love the number two. At least that’s what Lookout Games tell us, and they wouldn’t lie to[…]

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Older Reviews

  • Black Hat

    There have been many different ideas to spice up trick-taking games over the years. Black Hat’s way to do that is to add a game board where you move your pawns when you take a trick. A lot then depends on proper timing, you want to take a trick when moving on the board is the most beneficial for you.

  • Ad Astra

    Ad Astra is not quite a board game, it skips the concept of a game board and makes the table top the playing area. There is some mechanics from Settlers of Catan there, some from Puerto Rico and a bit from Robo Rally, all combined to a delicious mix

  • Orleans

    Thing-building games are still going strong. Deck-building games are the most popular of the bunch, but dice-building games and bag-building games have lots of fans, too. With Orleans one bag-building game has made the Kennerspiel des Jahres nominations this year and it really represents the cream of the genre. To become the most successful leader in medieval France, you need tight management of the followers in your bag.

  • The Gallerist

    Once they get into gaming, most people discover their go-to designers at some point, the handful of designers who’s name is enough to make them buy a game. Vital Lacerda is one of my go-to designers, and so it was only with a slight hesitation that I took the big chunk of cash from my wallet to pay for the huge box that is The Gallerist. And I haven’t regretted the decision since, The Gallerist has exactly what I love Vital’s designs for: finely interwoven game mechanics that seem complex at first, maybe even convoluted, but reveal an elegant design underneath and meaningful, multi-dimensional decisions on every turn.

  • Rococo

    Games about making dresses are a tough sell. Between games about conquest, economic success and survival, tailoring just doesn’t compare. So to stand out, a game about making ballroom gowns needs to excel in other areas. Having well linked games mechanics and a new take on deck-building might do the trick for Rococo.

  • Witch of Salem

    The Witch of Salem is one of many board games set in Lovecraft’s Cthulhu Mythos, and its art really makes that world come to life. Four scholars of the paranormal set out to keep the Great Old Ones imprisoned in R’lyeh. Will they succeed?

  • Small World Underground

    “The world is getting smaller” is a quote that gets thrown around a lot these days. The people saying it must have missed the implications of being in a really small world. As in: a really Small World. It’s not a very peaceful place.And even escaping underground for lack of space, does not bring you peace, because Small World Underground is just as ruthless as the original.

  • Caylus

    Caylus is not quite the first worker placement game, but it did did its part in making the mechanic popular. But Caylus adds many things beyond that, the options can feel a bit threatening at times.

RSS Meople's Magazine

  • It is not dead what can eternal lie
  • Meople News: Journeying the Shadow Roads
  • Meople News: The State of the Situation
  • Meople News: Reality-bending Heist
  • Cartographers
  • Meople News: Dreadful Humours
  • Meople News: Who run Krakentown?
  • Essen 2020 – SPIEL.digital
  • Meople News: Lost Hops, Veiled Cabbage
  • Meople News: Study the High Laws

Older Reviews

  • Concordia

    The Roman Empire has always been a popular setting for games, so Concordia is not innovative in that respect. But it is a game by Mac Gerdts, so you know it will not be a run-of-the-mill, nothing-new-to-see-here game. Gerdts’s games are special. But even by the high standards he set with Antike, among others, he has outdone himself with Concordia.

  • Alcatraz: The Scapegoat

    They say no one ever escaped from Alcatraz. If you want to be the first, you will have to work together with the other inmates. But watch out, or you might be left behind, because for all its cooperation required, Alcatraz: The Scapegoat is anything but a cooperative game.

  • Steam Park

    In Roboburg, the robotic inhabitants work every day of the year, without vacations, without weekends. Except for six days every year when the robo fair comes to town. Then all the robots go and have fun on the fair rides. There’s a lot of money to be made for you as a fair owner, that’s for sure. If you can just attract the right crowd.

  • Blokus 3D

    It’s the trend of these last two years to slap a “3D” on everything and double the price. We now have 3D movies that no one ever asked for and that force you to do unnatural things with your eyes. We have 3D televisions just to watch those movies. And we have Blokus 3D.

  • Bruges

    Stefan Feld is at it again, exploring the possibilities to combine luck and strategy in one game. This time, his exploration takes him to Belgium, the city of Bruges to be precise, where you build canals, work on your political career and, most important of all, make influential friends. But even those friends will have a hard time helping you when dice and cards are not your friends.

  • Big Badaboom!

    Goblins no have bombs. That no good. Goblins need bombs. You Goblins will see bombs, will look at bombs, will learn bombs? Why? Because Big Boss Necromancer Goblin say, that why. Go learn bomb, not worry if bomb explode, Big Boss bring you back, no problem.

  • 7 Wonders: Cities

    The second expansion for Antoine Bauza’s Kennerspiel des Jahres is 7 Wonders: Cities, and it’s all about Peace and Money. Or maybe Peace and Theft. With two new wonders, 9 new cards per age, new guilds and new leaders, the expansion mixes things up a bit.

  • Smash Up

    The ultimate question about life, the universe and everything can finally be answered. Who would win in a fight, Pirates or Ninjas? 42. Sorry, doesn’t make sense after all. But at least you can answer all the other big questions as well. Dinosaurs or Robots? Aliens or Zombies? All that and more now has an answer, and the answer is Smash Up.

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