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Tag: Grey Fox Games

Meople News: The Lying Tiles of Yedo

13 September, 2019 Kai Weekly News

Game Brewer Andreas Steding’s Gùgong was a fresh breeze in the worker placement genre last year, all through the magic[…]

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Meople News: Curse of the Black Phoenix

18 January, 2019 Kai Weekly News

Queen Games Now on Kickstarter is the first expansion for last year’s Spiel des Jahres nominee Luxor. What makes the[…]

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Meople News: Untamed Imperial Reavers

9 November, 2018 Kai Weekly News

Grey Fox Games The time of Champions is over. Bring in the Reavers. Reavers of Midgard is Grey Fox Games’s[…]

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Meople News: Spirit of the Heist

24 February, 2018 Kai Weekly News

Final Frontier Games I’ll admit that I’m easy to please about halfway: Just have enough meeples in your game. The[…]

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Meople News: Edge of the Red Abyss

12 January, 2018 Kai Weekly News

SchilMil Games Here’s another character you’ll meet in Auztralia, SchilMil Games’s game about the late discovery of Australia in a[…]

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Meople News: In the Orchestral Cave

Meople News: In the Orchestral Cave

17 February, 2017 Kai News

Lookout Games Dwarfs love the number two. At least that’s what Lookout Games tell us, and they wouldn’t lie to[…]

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Meople News: Age of Dread

Meople News: Age of Dread

17 September, 2016 Kai Weekly News

Cranio Creations Cranio Creations will bring Microworld to Essen, a quick strategy game for two players. One player controls invading[…]

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Meople News: Skirmish on the Princess’s Airship

28 November, 2014 Kai Weekly News

Alderac Entertainment Preview cards for Pretty Pretty Smash Up are showing up on Alderac’s Facebook page. I can already tell[…]

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Older Reviews

  • Mai-Star

    Geisha are a fascinating and confusing part of Japanese culture. Women that you pay to be with for their conversational skills, or their talents in the arts, or even for their ability to play games. They are personal entertainers, but with a long history and, to us, strange customes.
    Mai-Star, a game about geisha, will probably not do a thing to make you understand them better. But it will entertain you for half an hour, and then maybe for some more.

  • Age of Thieves

    Age of Thieves is not a game about collecting victory points or anything mundane like that. It is about nothing less but fleeing a city under a full-fledged state of alarm – with guards roaming the streets and alleys – while casually carrying the most valuable jewels you can out of the city.

  • Pandemic Legacy

    Legacy games, games where every time you play you make permanent changes to the game, are the big, new thing. Ever since I heard about Risk Legacy, the founder of the genre, I’ve been thinking what other games would work with the addition of Legacy mechanics, and Pandemic was at the top of that list. Now there is Pandemic Legacy, and we all finally get to find out if I was right.

  • al-Rashid

    The empire of Caliph Harun al-Rashid was one of the biggest and most advanced of its time. Exactly the place for you to make a name, and loads of money, for yourself. But be careful, being successful and having friends were not easily compatible even back in the days of Arabian Nights.

  • Identik

    Identik advertises itself as “the drawing game for people who can’t draw”. Given my innate artistic ability, I consider that a challenge. Turn out that it actually works: in this hectic party style game, if you can manage stick figures, you can do well. Provided you get obscure details like the number of ears in the picture or the size of the sun right.

  • Alchemists

    Combining boardgames with mobile apps into a game that people actually want to play is the current Philosophers’ Stone and Holy Grail rolled into one for game designers and publishers. The Philosophers’ Grail, maybe. Previous attempts have had lukewarm success at best. But Alchemists is the first in a new wave of games with companion app, and it might just have found the magic formula how do it right.

  • Tzolk’in: The Mayan Calendar

    The Maya people had a very sophisticated calendar system, consisting of multiple counts with different lengths. One of these counts is the 260-day tzolk’in. It’s also the driving force in the game, everything is moved by the turning of the tzolk’in gear, and timing your actions to make the best use of that is essential.

  • Quarto

    An abstract strategy game by Gigamic from 1991. The rules are explained in about 2 minutes, but that doesn’t mean the game is easy to play. Expect to put some brain juice in order to win.

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  • Meople News: Sovereign of the Bridge
  • Meople News: Fake, Silent Stars
  • Meople News: The Lying Tiles of Yedo
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  • Meople News: The Slowest Flowers
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