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Tag: Guildhall: Fantasy

Meople News: The Destiny of the House of Kepler

17 June, 2016 Kai Weekly News

Alderac Why don’t we kick off this weeks news with another preview of Alderac’s Guildhall: Fantasy? The latest card we[…]

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Meople News: Internal Sorcery

Meople News: Internal Sorcery

11 June, 2016 Kai Weekly News

Alderac After we saw the Fighter class of Guildhall: Fantasy last week, this new preview presents the Bard. The Bard[…]

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Meople News: The Russian Roulette Guild

Meople News: The Russian Roulette Guild

27 May, 2016 Kai Weekly News

Here we are again with this week’s boardgame news. New announcement, previews, everything your gamer heart desires. But the big[…]

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Meople News: Rebellious Guilds at Sea

Meople News: Rebellious Guilds at Sea

20 May, 2016 Kai Weekly News

For most of us, boardgaming is a wonderful hobby, a great diversion to pass the time with friends. But for[…]

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Older Reviews

  • Cheaty Mages

    You can trust mages to cheat. Always. Every single time. After all, what would you do with the POWER OF THE COSMOS™ at your fingertips. But using it to win Monster Rumble bets? That is pretty low. Is there nohing so low those mages won’t consider it? As it turns out: nope.

  • Global – The Game

    Global is a modern day reborn Monopoly that attempts to stimulate discussion on environmental and socio-economic problems.

  • The Great Zimbabwe

    It’s not easy becoming king. Especially not when all the craftsmen work for other tribes, without them your monuments don’t grow and even your gods make it harder for you to win. You’ll have to do a lot of thinking to rule over The Great Zimbabwe.

  • Wizard

    I doesn’t actually take a lot of rules to create a great game. A very small set of simple rules plus one minimal twist is all it takes. A minimal twist like requiring you to predict the future. Welcome to Wizard.

  • Identik

    Identik advertises itself as “the drawing game for people who can’t draw”. Given my innate artistic ability, I consider that a challenge. Turn out that it actually works: in this hectic party style game, if you can manage stick figures, you can do well. Provided you get obscure details like the number of ears in the picture or the size of the sun right.

  • Five Tribes

    Bruno Cathala and Days of Wonder take us to Naqala, a magical kingdom straight out of Arabian Nights if Arabian Nights had included meeples. Which it should have. Five Tribes is one of the most talked about games of the last year, and after testing it extensively we understand why.

  • CO2

    A game about global warming and green energy, so many things could potentially go wrong with that. It could be dry and boring. It could be preachy. It could be trying to be educational. Or it could be great game of economy and strategy where you have to balance your profits against the possibility of global environmental disaster. Which one is CO2?

  • Undercover

    The life of a secret agent is tough. We know from James Bond’s biographical movies about the large number of people who to kill you while megalomaniac villains try to either kill everyone, enslave everyone or just take everyone’s money. But those movies gloss over the hardest part of the job: keeping track of who is who, and who they are working for. You think it’s easy, working with a bunch of double agents who all look the same because they wear stupid hats and trench coats and only meet in dark corners, anyway? Well, think again after you accidentally pass that briefcase to the wrong guy. He looked just like the right guy, but when he said “Thank you” you realized he was talking with the wrong stereotypical villain accent. But no more! With Undercover Doris and Daniel Danzer will help you understand just how hard the secret agent life is on your memory.

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