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Tag: Haspelknecht

Meople News: The Doctor Lives

Meople News: The Doctor Lives

7 January, 2017 Kai Weekly News

Here we are with out first news post of 2017. Happy New Year to you all! Lets hope it will[…]

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Meople News: Memories of Adventure and Disease

Meople News: Memories of Adventure and Disease

16 January, 2015 Kai Weekly News

Blue Orange Blue Orange will soon release an abstract two player game by Bruno Faidutti. The game titled Attila gives[…]

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Older Reviews

  • Eselsbrücke

    Eselsbrücke is one of this year’s nominees for the Spiel des Jahres award. It’s a memory game with a fun mechanic, and really quite taxing for your memory. But is that enough to win the prestigous award?

  • Tichu

    Tichu may be the game that profited most from going on the intertubes so far: while it has been around since 1991, it was appearing on Brettspielwelt that made the name known to every gamer to ever be online. And deservedly so. While Tichu may look similar to any other card game you know, it’s quite a unique mix of trick-taking and shedding game, but gains most its fascination from being a team game.

  • Prêt-à-Porter

    The world of fashion is not a usual setting for boardgames, but Prêt-à-Porter nails it on the first try. It was nominated for Polish Game of the Year this year, and this year the whole world can enjoy the English edition.

  • SOS Titanic

    I imagine that sometimes the pitch for a new board game must sound a lot like the pitch for the weird blockbuster movie of a year. “It’s a Patience game, only you can play it with friends and it’s about rescuing people from the Titanic.” It probably wasn’t an easy sale, but here it is: SOS Titanic, the multiplayer solitaire game with superpowers.

  • Pandemic

    Once again, the world is in dire need of saving. But this time it is not dragons, space aliens or even the other players around the table that it needs saving from. It’s diseases – plural.

  • Onirim

    Every night when you go to sleep, your mind gets lost in the Dream Labyrinth. It will wander there for a while and then get back to you in time to wake up. Unless, of course, you are one of the Dreamwalker, for them it’s a fight to return every night, having to find the eight oneiric doors first, chased by nightmares. And they are all alone – or sometimes with one more companion – with the risk of never waking up.

  • Small Star Empires

    The final frontier… Space. The last remaining adventure, vast and (mostly) unexplored. We could go on about rogues, treks and storm troopers, towels, the Force and Lord Helmet – but today we would rather focus on a less mainstream but without a doubt worthy item: Milan Tasevski’s short and easy-to-learn, but still very replay-worthy Small Star Empires.

  • Russian Railroads

    Russian Railroads is a European optimization game, subtype worker placement. Every game, you try to do better than the one before, optimize your strategy and score a bit higher. But it’s not a typical game of the genre. Where you often have a lack of options in other such games, only one or two routes to victory which you try to use as well as you can, Russian Railroads gives you many different, viable ways to score. Its many moving parts create a fascinating whole that will let you find new ways to a higher score for a long time.

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Older Reviews

  • Viticulture

    Move to Italy, by a vineyard, grow wine, that’s not a plan that appeals to me. But put the same thing in a boardgame and suddenly I’m interested. Viticulture is a classic worker placement game about running a vineyard, from growing to selling wine, while giving tours and entertaining visitors on the side.

  • HOP!

    Marie Cardouat’s game illustrations have always been in a style fitting for beautiful children’s books, and that is still just as true in HOP!. Beyond the illustrations, the game’s story is equally made for kids. After finding a book describing a magical kingdom in the sky, the child heroes of HOP! decide that they have to see the realm of magical creatures living in the clouds for themselves. And once that decision is made, it is a matter of moments before they are floating into the sky, each carried by a handful of balloons. And just like that you’re in the middle of a dexterity game for the whole family, and prettier than pretty much any other game out there.

  • Perpetual-Motion Machine

    Perpetual-Motion Machine, the new game by Ted Alspach, has nothing to do with physics, despite the title. Instead, it’s a set collecting game shooting for poker hands, where playing a hand lets you improve one attribute of your game play.

  • Blueprints

    “Light dice game” usually implies lots of rolling and very little influence over who wins the game in the end, it’s just whoever rolls better. Not so in Blueprints. There are many dice, sure enough, but you don’t roll them all that much and if you win or not depends less on how you roll them and more on how you use them.

  • 7 Wonders: Cities

    The second expansion for Antoine Bauza’s Kennerspiel des Jahres is 7 Wonders: Cities, and it’s all about Peace and Money. Or maybe Peace and Theft. With two new wonders, 9 new cards per age, new guilds and new leaders, the expansion mixes things up a bit.

  • Kilt Castle

    From haggis to caber toss, Scotland is full of traditions that seem odd to an outsider. But the oddest tradition has recently been discovered by Günter Burkhardt: when the Scots build a castle for their clan, it’s not a collaborative effort like you would expect. Every builder wants floors in his or her own color to top of all the tower. The resulting castle is neither very hospitable to live in nor does it have great defensive value, but it is a home for your clan, and someone made a lot of money building it.

  • Quarto

    An abstract strategy game by Gigamic from 1991. The rules are explained in about 2 minutes, but that doesn’t mean the game is easy to play. Expect to put some brain juice in order to win.

  • Identik

    Identik advertises itself as “the drawing game for people who can’t draw”. Given my innate artistic ability, I consider that a challenge. Turn out that it actually works: in this hectic party style game, if you can manage stick figures, you can do well. Provided you get obscure details like the number of ears in the picture or the size of the sun right.

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