Minerva Tabletop Games Fortunately, you don’t need to really understand color theory to play Swatch, because no matter how often[…]Read more
How many different faces are there, really? You get men or women, young or old, blond or brunette, dark-skinned or light, wearing a hat or not – if you want to get really exotic you might consider cat faces, wolf faces, green faces, blue faces. So let’s say there are like, thirty different faces in the world. That seems a lot already. And then let’s say there are that many again, because there are two sets of Similo cards: History and Fables.
How are you supposed to find one specific face out of all of those, when the one person who knows who you’re looking for can only give cryptic clues? Why, by deduction, of course!
How far can you get with only yes/no decisions? Pretty damn far, if you ask anyone working with computers. But how about in terms of game design? How far does a game of yes/no decisions get you? That’s a question to ask Hjalmar Hach and Lorenzo Silva, the designers of The King’s Dilemma. While there is a bit more around it, the core of the game is a series of yes/no decisions.Read more
Lunar Oak Studio The future is often shown dark, but rarely as literally as in Sheol. The moon has been[…]Read more
We already talked about the Spiel des Jahres 2020 nominations, now it’s time for a look at the Kennerspiel nominations.[…]Read more
Iello Even when a Japanese game has English rules included it often remains very difficult to find in Europe and[…]Read more