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Tag: Imperial Assault: The Bespin Gambit

Meople News: Viral Mist

Meople News: Viral Mist

13 May, 2016 Kai Weekly News

giochix.it Virus, the newest project by giochix.it and currently funding on Kickstarter and giochistarter, is going to be a new[…]

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Meople News: Iberian Sea Charters

6 May, 2016 Kai Weekly News

Days of Wonder Not all expansions are big, sometimes a small expansion can bring significant changes to a game. The[…]

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Meople News: Energetic Bunny Dystopia

11 March, 2016 Kai Weekly News

Fantasy Flight Games Forget space battles and AT-AT Walkers, most wars aren’t really won on the battlefields but in dark[…]

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Older Reviews

  • Council of Four

    Some countries just don’t manage to form a stable government, but the unnamed kingdom of Council of Four is ridiculous even by those standards. Influential merchants, the players, exchange councilmen in any way that best serves their interest. If the current council can’t be bullied into writing a business permit, they just replace them. And whoever does that best wins the game.

  • Docker

    Small and quick games – we don’t write about them much just because they are small and quick. But we all play them. Between other games. Before dinner. Sitting in a pub waiting for people to show up. And then, sometimes, we do write about them.

  • Guildhall: Job Faire

    Guildhall was a surprise release by Alderac in 2012, there were no announcements or anything, the game was just there. Now the expansion/sequel Job Faire is out and was much less secretive. I guess we could all see the expansion coming. Just like its predecessor, its better if you don’t think about the game to thematically, if the medieval guild system had really worked like this game we’d still only have five bricklayers in the world, and where would we be then, as a civilisation? We probably wouldn’t be hating our fellow man over a card game, that’s where. And that would mean we’re not playing Guildhall.

  • Ghost Stories

    Do you like the Chinese Ghost Story movies? How about cooperative games? Now roll this to things into one, how does that sound? Ghost Stories is exactly that: you defend a small village from the forces of Wu-Feng who is about to rise from the dead.

  • Perpetual-Motion Machine

    Perpetual-Motion Machine, the new game by Ted Alspach, has nothing to do with physics, despite the title. Instead, it’s a set collecting game shooting for poker hands, where playing a hand lets you improve one attribute of your game play.

  • Keyflower

    In 1620, a ship full of brave meeples set sail to cross the ocean and build a new life in the new world. These meeples who crossed the ocean on the Keyflower built a number of settlements competing for everything, including the buildings their settlements may have. In their first year, these meeples created their new lives.

  • Asara

    Asara, the city of spires. The Caliph has called 4 famous architects to give the city more spires, higher spires, more colourful spires. In only four years, we are to fill the city with soaring towers, but funds and workers are limited.

  • Sleuth

    Unusually for a detective game, in Sid Sackson’s Sleuth you won’t care at all for the whodunnit. Your real focus is the whatismissing. And if you played any other of Sackson’s games before, you will already expect that figuring out even that is going to take some brain-sweat. And you’re perfectly right with that expectation, too.

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