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Tag: IO Worlds

Meople News: Burning Trains on Fire

21 March, 2013 Kai Weekly News

Portal Publishing You probably noticed in the review that we really liked Robinson Crusoe: Adventure on the Cursed Island, but[…]

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Older Reviews

  • Global – The Game

    Global is a modern day reborn Monopoly that attempts to stimulate discussion on environmental and socio-economic problems.

  • Penny Arcade: Gamers vs. Evil

    Penny Arcade is a name that you simply can’t get around when looking into computer games on the Internet. It’s one of the most famous webcomics ever. After computer games, conventions and god knows what else, they are also breaking into board and card games. Or are they just selling their name to make their fanbase buy a bad game?

  • Master Thieves

    In an age of boardgames made of cardboard, some games stand out for their material. But a real wood cube as game “board” is not the only thing Master Thieves has to offer: you will also find a good amount of strategy and the greatest challenge to your memory and sense of direction I know about in any recent game.

  • Floris

    It is the Countess’ flower ball, and you are invited. Since the countess kind of digs flowers (not literally, she had gardeners for that…) – you want to bring her the most beautiful bouquet of flowers and thus get the most sympathy points. But beware – the countess may be a bit greedy for the flowery stuff – but excessiveness is not rewarded. After all it is still Noblesse Oblige!

  • 7 Wonders: Cities

    The second expansion for Antoine Bauza’s Kennerspiel des Jahres is 7 Wonders: Cities, and it’s all about Peace and Money. Or maybe Peace and Theft. With two new wonders, 9 new cards per age, new guilds and new leaders, the expansion mixes things up a bit.

  • Columba

    Rearing pidgeons is such a peaceful, placid hobby, isn’t it. A game about it must be full of zen, a meditation exercise with tiles. Wrong! Columba is a very interactive tile laying/area control game with lots of options to mess with your opponents.

  • Space Alert

    Space is big. Big and empty. That’s what our science teachers told us. It’s also dead – and deadly – wrong. Wherever our exploration vessel shows up, nasty things are just waiting to blow us up. To get back in one piece, all players have to cooperate and deal with a tight time limit while the computer is yelling at them about everything going wrong.

  • Blueprints

    “Light dice game” usually implies lots of rolling and very little influence over who wins the game in the end, it’s just whoever rolls better. Not so in Blueprints. There are many dice, sure enough, but you don’t roll them all that much and if you win or not depends less on how you roll them and more on how you use them.

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