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Tag: Keymaster Games

Meople News: Prehistoric Park

9 February, 2018 Kai Weekly News

Keymaster Games Space. The most amazing travel destination. This is your chance to visits its sights and at the same[…]

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Older Reviews

  • Mush! Mush! – Snow Tails 2

    Five years ago, the Lamont Brothers created a racing game with an uncommon setting. Snow Tails wasn’t about racing cars, motorcycles, speedboats or spaceships, it was about racing dog sleds. This year, they’ve returned to mushing with Mush! Mush! – Snow Tails 2, a new racing game that uses the same basic mechanics but is different enough to make it exciting again. And, as you expect from Fragor Games, it looks great as well.

  • Tzolk’in: The Mayan Calendar

    The Maya people had a very sophisticated calendar system, consisting of multiple counts with different lengths. One of these counts is the 260-day tzolk’in. It’s also the driving force in the game, everything is moved by the turning of the tzolk’in gear, and timing your actions to make the best use of that is essential.

  • Linja

    A very short game, with rules that can be explained in about two minutes, materials you can carry in your coat pocket that still manages to look good and offers some depth? It does exist, and it’s called Linja.

  • Illegal

    Games let you play different roles and do things that you wouldn’t do in real life. At least I assume most people playing necromancers in a fantasy RPG, for instance, don’t mess around with the dead in real life. I’ll also assume that most people playing Christope Boelinger’s Illegal don’t really deal with drugs or weapons. That’s the role you take in this adults only party game: that of a distasteful criminal trading his illegal goods for other goods.

  • Welcome to the Dungeon

    Some games are huge and take a long time to play. Others are smaller and quicker. And then there are some games that advertise themselves as mini games: small box, small rules, short play time – all the fun. Iello have their own product line of such games, and Welcome to the Dungeon is one of them. A quick and simple bluffing game that has little in common with dungeon crawling style games, you will try to get the hero killed more often than you help him succeed.

  • Havana

    Havana is a card game with some extra goodies. The goal is to restore the city of Havana to its pre-revolution glory. Action cards are a valuable resource because, once discarded, they only come back when you used them all. Turn order play a big role and is not easy to manage. And worst of all, it’s tied to the actions you can take.

  • Theseus: The Dark Orbit

    In space, no one can hear you scream. Which is a shame, because the frustrated screams of your opponents really are fun. And you’d have plenty of opportunity to hear them in Theseus: The Dark Orbit if it wasn’t set in space. A simple movement rule that gives your opponent the chance to influence where you can and can’t go is the basis for a tense science fiction game that would have Sigourney Weaver seriously worried about her chance to survive.

  • Wizard

    I doesn’t actually take a lot of rules to create a great game. A very small set of simple rules plus one minimal twist is all it takes. A minimal twist like requiring you to predict the future. Welcome to Wizard.

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