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Tag: Le Petit Poucet

Bridge of Mostar

Meople News: South American Zombie Sea Monsters

30 May, 2012 Kai Weekly News

Portal Publishing Don’t you all know that moment? When the rules for a game you’re excited about are first revealed?[…]

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Older Reviews

  • Futschikato / Fuji Flush

    Our first review of a 2016 Essen game is, by necessity, of a light game. We have to play it a couple of times, after all. Futschikato / Fuji Flush, a card game by Friedemann Friese, is as light as any game we ever reviewed, but nevertheless is a really fun game. That’s all thanks to one small twist: low cards can gang up on high cards. No matter how good your card is, you can never feel safe.

  • Dixit 2

    Sometimes, game expansion are best when they change nothing at all. If it ain’t broken, don’t fix it, as they say.
    Is this nugget of wisdom true for Dixit 2?

  • Global – The Game

    Global is a modern day reborn Monopoly that attempts to stimulate discussion on environmental and socio-economic problems.

  • Sapiens

    The year is god-knows-when BCE. The first people are spreading across the plains and forests looking for two things: food and shelter. Their most important tool in this dangerous voyage are Dominoes-like tiles they use to map out the surroundings. Okay, no, they didn’t really do that. You do that when playing Sapiens, map out the territory for your tribe to prosper.

  • i9n

    i9n, or "Information" is a deduction game that uses punch cards to give new, hidden information during the game. It also adds some strategy and a bit of luck to the mix, making it a very fun game that certainly won’t be the last one to employ this new mechanic.

  • The Great Zimbabwe

    It’s not easy becoming king. Especially not when all the craftsmen work for other tribes, without them your monuments don’t grow and even your gods make it harder for you to win. You’ll have to do a lot of thinking to rule over The Great Zimbabwe.

  • Oceanos

    Jacques Cousteau awakened the fascination for the submarine world in many of us. His film productions present the wonders hidden under the surface of the ocean, and yet they awaken curiosity for more. I think Monsieur Cousteau would approve of the way fellow Frenchman Antoine Bauza presents the underwater world in his game Oceanos: not as a place for warfare, like many games have done before, but as the object of curious discovery.

  • T.I.M.E. Stories

    Consumable games, games that you play a number of times and then they are over for you, are a new thing. Pioneered by Risk Legacy, the idea has spread. More games are coming with the Legacy system, but that’s not the only way to make a game “expire”. T.I.M.E. Stories tries a different approach, one that leaves the game material unchanged and changes what you know instead.

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