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Tag: MESAboardgames

Meople News: Cubic Cherries of Time

Meople News: Cubic Cherries of Time

10 February, 2017 Kai Weekly News

Kickstarter Just because it’s cube-shaped and has different faces does not always mean it’s a dice. In Quodd Heroes, on[…]

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Meople News: The Tuscany-Haitabu-Canal

14 March, 2014 Kai Weekly News

MESAboardgames / Stronghold Games Celebrating the 100th anniversary of the Panama Canal opening, MESAboardgames and Stronghold Games will publish Panamax,[…]

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Meople News: Trek to the Congo

17 January, 2012 Kai Weekly News

Stronghold Games Although both games were available in Essen already, we all know that doesn’t mean you can find them[…]

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Meople News: Intergalactic Wizard Blood

15 August, 2011 Kai Weekly News

Pegasus Spiele For all things Mondo the homepage for the successful tile-laying game launched this weekend. Besides a lot of[…]

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Meople News: Vintage Runes

15 May, 2011 Kai Weekly News

Hello everyone, it’s time for another weekly news! We spent some time this weekend playing MONDO and got Junkyard Races[…]

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Caravelas

18 February, 2011 Kai Reviews

Caravelas takes you back to the age of exploration, when courageous men crossed the oceans in rather unsafe ways in search for wealth and glory.

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Spiel ’10 at Essen – Day 2

24 October, 2010 Kai News

Today was our second and the general last day of Spiel ’10, and as every year it’s a shame it’s[…]

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Older Reviews

  • CO2

    A game about global warming and green energy, so many things could potentially go wrong with that. It could be dry and boring. It could be preachy. It could be trying to be educational. Or it could be great game of economy and strategy where you have to balance your profits against the possibility of global environmental disaster. Which one is CO2?

  • Cheaty Mages

    You can trust mages to cheat. Always. Every single time. After all, what would you do with the POWER OF THE COSMOS™ at your fingertips. But using it to win Monster Rumble bets? That is pretty low. Is there nohing so low those mages won’t consider it? As it turns out: nope.

  • The Agents

    When a big secret agency shuts down, many shady people suddenly find themselves unemployed. The Agency was the biggest secret agency there was, and dealing with their leftover agents to make a profit is your job in The Agents.

  • Asara

    Asara, the city of spires. The Caliph has called 4 famous architects to give the city more spires, higher spires, more colourful spires. In only four years, we are to fill the city with soaring towers, but funds and workers are limited.

  • The Kingdoms of Crusaders

    The Crusades, the attempt to conquer Jerusalem for Christianity, were a bloody period of war. They’re a prime setting for wargames – I’m sure a few have been made – but finding a card game in the setting did surprise me. With a unique illustration style and a simple area majority mechanic, it’s an unusual take on the Crusades.

  • The Palaces of Carrara

    The city of Carrara has been famous for its marble since Roman times. It’s been used, by people who can afford it, all over the empire. In The Palaces of Carrara, you don’t take it quite so far, the furthest your marble travels is about 100km down the coast. But you wouldn’t want it to go further, anyway, because that short distance already gives you enough to consider if you want to win in this game, because for a game of only about 60 minutes, it sure keeps you busy.

  • The Gallerist

    Once they get into gaming, most people discover their go-to designers at some point, the handful of designers who’s name is enough to make them buy a game. Vital Lacerda is one of my go-to designers, and so it was only with a slight hesitation that I took the big chunk of cash from my wallet to pay for the huge box that is The Gallerist. And I haven’t regretted the decision since, The Gallerist has exactly what I love Vital’s designs for: finely interwoven game mechanics that seem complex at first, maybe even convoluted, but reveal an elegant design underneath and meaningful, multi-dimensional decisions on every turn.

  • Shakespeare: The Bard Game

    Some games are not created to entertain boardgamers, they are made to add some spice to some other hobby – usually, those games are either trivia games or roll-and-move races. Shakespeare: The Bard Game goes beyond that and creates an actual game around those two elements.

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