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Tag: Miremarsh

Belize Barrier Reef Reserve System

Meople News: Welsh Adventurers’ Forum

6 July, 2018 Kai Weekly News

Alderac Hey, you know two more things coming to Thunderstone Quest with the Back to the Dungeon expansion? Swarm Monsters[…]

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Older Reviews

  • Palazzo

    Palazzo is a fun, quick auctioning game with a slightly mathy scoring system. It has a theme – or so I’m told – something about building houses in Florence, but it doesn’t really matter much.

  • Rattus

    Of all the animals out there, rats and their fleas are the only ones that managed to bring humanity to something that could have become an extinction event: the Black Death. Rattus lets you relive those fun days in the Middle Ages.

  • Space Alert

    Space is big. Big and empty. That’s what our science teachers told us. It’s also dead – and deadly – wrong. Wherever our exploration vessel shows up, nasty things are just waiting to blow us up. To get back in one piece, all players have to cooperate and deal with a tight time limit while the computer is yelling at them about everything going wrong.

  • Caylus

    Caylus is not quite the first worker placement game, but it did did its part in making the mechanic popular. But Caylus adds many things beyond that, the options can feel a bit threatening at times.

  • Imperial Settlers

    Egyptians, Romans, the Japanese empire, Barbarians – lets call those last ones huns, they seem to fit best with the illustrations. Four empires that were widely feared by their neighbors. Lets forget, for a moment, that they were not only separated by a few thousand kilometers but also also by a few hundred years. Physics is a funny thing, anything can happen if you just get lost enough. That’s how colonists from these four empires end up on a mysterious island, where they all start building an outpost of their culture. It’s only a matter of time before they run out of space and into each other. Welcome to Imperial Settlers.

  • Fields of Arle

    Fields of Arle is Uwe Rosenberg’s love letter to the home of his ancestors, East Frisia and especially the village of Arle. It’s a worker placement game that is unusual in not allowing more than two players, but is equally unusual in the number of options you have and factors to consider. It’s a big game, a long game, and a game that brings many aspects of medieval Frisia to life.

  • Big Badaboom!

    Goblins no have bombs. That no good. Goblins need bombs. You Goblins will see bombs, will look at bombs, will learn bombs? Why? Because Big Boss Necromancer Goblin say, that why. Go learn bomb, not worry if bomb explode, Big Boss bring you back, no problem.

  • Bohemian Villages

    Ah, Bohemia, land of the dice, where the fate of whole families hinges on a few rolls of the metaphorical bones. The locals didn’t mention anything about that when we passed through on our vacation, but it’s probably one of those things you don’t discuss with outsiders. Being a village boy myself, I can relate to that. When someone passed through our village, we also didn’t tell him who’s life had been ruined by the dice. But in Bohemia, or at least in Reiner Stockhausen’s Bohemian Villages, the dice have a much more direct influence on the not-quite-meeple-people’s lives. The dice decide what career they can take and sometimes to which village they have to move.

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